using UnityEngine; namespace BaseGames.Equipment { /// /// 装备系统全局配置 SO(架构 09_ProgressionModule §6)。 /// 资产路径: Assets/ScriptableObjects/Equipment/EquipmentConfig.asset /// [CreateAssetMenu(menuName = "Equipment/EquipmentConfig")] public class EquipmentConfigSO : ScriptableObject { [Header("Notch 配置")] [Tooltip("初始可用笔记数")] public int initialNotchCount = 3; [Header("收集上限")] [Tooltip("护符收藏槽上限(-1 = 无限制)")] public int maxCollectionSize = -1; } }