#if GRAPH_DESIGNER using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.BehaviorDesigner.Runtime.Tasks.Actions; using BaseGames.Enemies; namespace BaseGames.Enemies.AI { /// /// BD Action:设置警觉状态,并通知 EnemyBase 调整 BT Tick 频率。 /// public class BD_SetAlert : Action { private EnemyBase _enemy; public override void OnStart() { _enemy = GetComponent(); } public override TaskStatus OnUpdate() { if (_enemy == null) return TaskStatus.Failure; _enemy.SetAggroTickRate(true); return TaskStatus.Success; } } } #endif