using UnityEngine; using BaseGames.Core.Events; namespace BaseGames.World { /// /// WorldMarker 事件频道(架构 21_LiquidPuzzleModule §14)。 /// 携带激活/停用的 WorldMarker 引用。 /// [CreateAssetMenu(menuName = "Events/WorldMarkerEvent")] public class WorldMarkerEventChannelSO : BaseEventChannelSO { } }