using BaseGames.Core.Events; using UnityEngine; namespace BaseGames.Parry { /// /// 弹反成功事件频道(架构 06_CombatModule §9)。 /// 可通过 Assets/Create/Events/ParryInfo 创建资产实例。 /// 订阅方:PlayerController(灵力 + 护盾恢复)、FeedbackSystem(特效/音效)、UISystem(UI 提示) /// [CreateAssetMenu(menuName = "Events/ParryInfo", fileName = "EVT_ParrySuccess")] public class ParryInfoEventChannelSO : BaseEventChannelSO { } }