using System.Collections.Generic; using UnityEngine; using BaseGames.Core.Assets; using BaseGames.Core.Events; using BaseGames.UI.MainMenu; // 复用通用菜单按钮视图 MainMenuButtonView namespace BaseGames.UI { /// /// 数据驱动暂停菜单(仿 )。 /// 据 在运行时生成按钮、派发动作;生命周期/焦点/淡入由 统一处理。 /// 策划改 UI_PauseMenuConfig 即可增删/重排/改标签/改动作,零代码;样式改 UI_PauseScreen / UI_MainMenu_Button 预制件。 /// public class DataDrivenPauseMenuController : UIPanelBase { [Header("数据表 / 按钮列表")] [SerializeField] private PauseMenuConfigSO _config; [Tooltip("按钮的父节点(通常挂 VerticalLayoutGroup)。")] [SerializeField] private Transform _container; [SerializeField] private MainMenuButtonView _buttonPrefab; [Header("Event Channels")] [SerializeField] private VoidEventChannelSO _onResumeRequested; [SerializeField] private SceneLoadRequestEventChannelSO _onSceneLoadRequest; private IUIManager _uiManager; private readonly List _buttons = new(); private MainMenuButtonView _firstButton; // 暂停面板由 UIManager 开启,此时 ServiceLocator 已就绪 protected override void OnPanelOpen() { _uiManager = GetService(); BuildMenu(); } protected override void OnPanelClose() => _uiManager = null; /// 默认焦点 / 焦点恢复回到首个按钮。 protected override GameObject ResolveFirstSelected() => _firstButton != null ? _firstButton.Button.gameObject : null; /// 据配置重建按钮列表(public 以便编辑器预览/测试)。 public void BuildMenu() { ClearMenu(); if (_config == null || _container == null || _buttonPrefab == null) return; foreach (var item in _config.Items) { var view = Instantiate(_buttonPrefab, _container); view.gameObject.SetActive(true); var captured = item; view.Bind(item.labelKey, item.icon, () => Dispatch(captured)); _buttons.Add(view); if (_firstButton == null) _firstButton = view; } } private void ClearMenu() { _buttons.Clear(); _firstButton = null; if (_container == null) return; for (int i = _container.childCount - 1; i >= 0; i--) { var child = _container.GetChild(i).gameObject; if (Application.isPlaying) Destroy(child); else DestroyImmediate(child); } } // ── 动作派发 ────────────────────────────────────────────────────────── private void Dispatch(PauseMenuConfigSO.Item item) { switch (item.action) { case PauseMenuAction.Resume: _onResumeRequested?.Raise(); _uiManager?.CloseTopPanel(); break; case PauseMenuAction.OpenSettings: _uiManager?.OpenPanel(PanelId.Settings); break; case PauseMenuAction.ReturnToMainMenu: _uiManager?.CloseTopPanel(); _onSceneLoadRequest?.Raise(new SceneLoadRequest { SceneName = string.IsNullOrEmpty(item.sceneKey) ? AddressKeys.SceneMainMenu : item.sceneKey, TransitionType = TransitionType.Scene, }); break; case PauseMenuAction.Quit: Application.Quit(); break; case PauseMenuAction.RaiseEvent: item.eventChannel?.Raise(); break; } } } }