using BaseGames.Core.Events;
using UnityEngine;
namespace BaseGames.Parry
{
///
/// 弹反成功事件频道(架构 06_CombatModule §9)。
/// 可通过 Assets/Create/Events/ParryInfo 创建资产实例。
/// 订阅方:PlayerController(灵力 + 护盾恢复)、FeedbackSystem(特效/音效)、UISystem(UI 提示)
///
[CreateAssetMenu(menuName = "Events/ParryInfo", fileName = "EVT_ParrySuccess")]
public class ParryInfoEventChannelSO : BaseEventChannelSO { }
}