#if GRAPH_DESIGNER
using UnityEngine;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
///
/// BD Action:立即朝向玩家,单帧完成,返回 Success。
///
public class BD_FaceTarget : Action
{
private EnemyBase _enemy;
private Transform _player;
public override void OnStart()
{
_enemy = GetComponent();
var go = GameObject.FindWithTag("Player");
_player = go != null ? go.transform : null;
}
public override TaskStatus OnUpdate()
{
if (_enemy == null || _player == null) return TaskStatus.Failure;
_enemy.FacePlayer();
return TaskStatus.Success;
}
}
}
#endif