using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace BaseGames.UI.Theme
{
///
/// 将 中的视觉令牌应用到当前 GameObject 及其子节点。
///
/// 用法:
/// 1. 在 Prefab 根节点挂载此组件并指定 ;
/// 2. 在每个需要主题化的子节点添加 组件指定角色;
/// 3. 会被 自动调用一次,
/// 也可在主题切换后手动调用。
///
/// 性能:使用 一次性收集,
/// 仅在 Enable / 显式刷新时执行;运行时无每帧成本。
///
[DisallowMultipleComponent]
public class UIThemeApplier : MonoBehaviour
{
[SerializeField] private UIThemeSO _theme;
[Tooltip("启用时自动应用一次。运行时切换主题可手动调用 Apply()。")]
[SerializeField] private bool _applyOnEnable = true;
private void OnEnable()
{
if (_applyOnEnable) Apply();
}
/// 用当前 覆盖子节点上所有 标记。
public void Apply()
{
if (_theme == null) return;
var roles = GetComponentsInChildren(includeInactive: true);
for (int i = 0; i < roles.Length; i++)
ApplyRole(roles[i], _theme);
}
/// 运行时切换主题。
public void SetTheme(UIThemeSO theme)
{
_theme = theme;
Apply();
}
private static void ApplyRole(UIThemeRole role, UIThemeSO theme)
{
if (role == null) return;
switch (role.Kind)
{
case UIThemeRoleKind.Graphic_Primary: SetGraphicColor(role, theme.Primary); break;
case UIThemeRoleKind.Graphic_Secondary: SetGraphicColor(role, theme.Secondary); break;
case UIThemeRoleKind.Graphic_Accent: SetGraphicColor(role, theme.Accent); break;
case UIThemeRoleKind.Graphic_Background: SetGraphicColor(role, theme.Background); break;
case UIThemeRoleKind.Graphic_Success: SetGraphicColor(role, theme.Success); break;
case UIThemeRoleKind.Graphic_Warning: SetGraphicColor(role, theme.Warning); break;
case UIThemeRoleKind.Graphic_Danger: SetGraphicColor(role, theme.Danger); break;
case UIThemeRoleKind.Text_Primary: SetTextStyle(role, theme.TextPrimary, theme.BodyFont, theme.BodyFontSize); break;
case UIThemeRoleKind.Text_Secondary: SetTextStyle(role, theme.TextSecondary, theme.BodyFont, theme.SmallFontSize); break;
case UIThemeRoleKind.Text_Header: SetTextStyle(role, theme.TextPrimary, theme.HeaderFont, theme.HeaderFontSize); break;
case UIThemeRoleKind.Text_Disabled: SetTextStyle(role, theme.TextDisabled, theme.BodyFont, theme.BodyFontSize); break;
case UIThemeRoleKind.Button: SetButtonColors(role, theme); break;
}
}
private static void SetGraphicColor(UIThemeRole role, Color c)
{
var g = role.GetComponent();
if (g != null) g.color = c;
}
private static void SetTextStyle(UIThemeRole role, Color c, TMP_FontAsset font, float size)
{
var tmp = role.GetComponent();
if (tmp != null)
{
tmp.color = c;
if (font != null) tmp.font = font;
if (role.OverrideFontSize) tmp.fontSize = size;
}
}
private static void SetButtonColors(UIThemeRole role, UIThemeSO theme)
{
var btn = role.GetComponent