using System.Collections;
using System.Collections.Generic;
using BaseGames.Core.Events;
using UnityEngine;
namespace BaseGames.World
{
///
/// 移动平台。Kinematic Rigidbody2D,支持三种移动模式。
/// 乘客跟随:OnTriggerEnter2D 时 SetParent,离开时还原并附加速度。
///
[RequireComponent(typeof(Rigidbody2D))]
public class MovingPlatform : MonoBehaviour
{
public enum MoveType { LinearAB, WayPoints, TriggeredLinear }
[Header("移动配置")]
[SerializeField] private MoveType _moveType = MoveType.LinearAB;
[SerializeField] private Transform[] _wayPoints;
[SerializeField] private float _speed = 3f;
[SerializeField] private float _waitAtEndpoint = 0.5f;
[Header("TriggeredLinear 模式")]
[SerializeField] private VoidEventChannelSO _activationChannel;
[Header("乘客检测")]
[SerializeField] private BoxCollider2D _passengerSensor; // IsTrigger,用于乘客 SetParent
private Rigidbody2D _rb;
private List _passengers = new();
private int _waypointIndex;
private bool _movingForward = true;
private bool _triggered;
private bool _waiting;
private WaitForSeconds _waitForEndpoint;
private readonly CompositeDisposable _subs = new();
private void Awake()
{
_rb = GetComponent();
_rb.bodyType = RigidbodyType2D.Kinematic;
_rb.interpolation = RigidbodyInterpolation2D.Interpolate;
_waitForEndpoint = new WaitForSeconds(_waitAtEndpoint);
}
private void OnEnable()
{
_activationChannel?.Subscribe(OnTriggered).AddTo(_subs);
}
private void OnDisable()
{
_subs.Clear();
}
private void FixedUpdate()
{
if (_wayPoints == null || _wayPoints.Length == 0) return;
if (_moveType == MoveType.TriggeredLinear && !_triggered) return;
if (_waiting) return;
MoveTowardsNextWaypoint();
}
private void MoveTowardsNextWaypoint()
{
var target = (Vector2)_wayPoints[_waypointIndex].position;
var next = Vector2.MoveTowards(_rb.position, target, _speed * Time.fixedDeltaTime);
_rb.MovePosition(next);
if (Vector2.Distance(_rb.position, target) < 0.02f)
StartCoroutine(WaitAndAdvance());
}
private IEnumerator WaitAndAdvance()
{
_waiting = true;
yield return _waitForEndpoint;
AdvanceWaypoint();
_waiting = false;
}
private void AdvanceWaypoint()
{
if (_moveType == MoveType.TriggeredLinear)
{
_waypointIndex = Mathf.Min(_waypointIndex + 1, _wayPoints.Length - 1);
if (_waypointIndex == _wayPoints.Length - 1)
_triggered = false;
return;
}
if (_moveType == MoveType.LinearAB)
{
_movingForward = !_movingForward;
_waypointIndex = _movingForward ? 1 : 0;
}
else // WayPoints
{
_waypointIndex = (_waypointIndex + 1) % _wayPoints.Length;
}
}
private void OnTriggered() => _triggered = true;
// ── Passenger Pattern ─────────────────────────────────────────────────
private void OnTriggerEnter2D(Collider2D other)
{
if (!IsPassenger(other.gameObject)) return;
other.transform.SetParent(transform);
_passengers.Add(other.transform);
}
private void OnTriggerExit2D(Collider2D other)
{
if (!_passengers.Contains(other.transform)) return;
other.transform.SetParent(null);
_passengers.Remove(other.transform);
// 离开时附加平台速度,避免卡顿
var passengerRb = other.GetComponentInParent();
if (passengerRb != null)
passengerRb.AddForce(_rb.velocity, ForceMode2D.Impulse);
}
private static bool IsPassenger(GameObject go)
{
return go.CompareTag("Player") || go.CompareTag("Enemy");
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
if (_wayPoints == null || _wayPoints.Length < 2) return;
Gizmos.color = new Color(1f, 0.8f, 0f, 0.8f);
for (int i = 0; i < _wayPoints.Length - 1; i++)
{
if (_wayPoints[i] != null && _wayPoints[i + 1] != null)
Gizmos.DrawLine(_wayPoints[i].position, _wayPoints[i + 1].position);
}
}
#endif
}
}