#if GRAPH_DESIGNER
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
///
/// BD Action:设置警觉状态,并通知 EnemyBase 调整 BT Tick 频率。
///
[TaskName("Set Alert Tick Rate")]
[TaskCategory("BaseGames/Enemy/Perception")]
[TaskDescription("切换行为树 Tick 频率:警觉时高频,巡逻时低频")]
public class BD_SetAlert : Action
{
private EnemyBase _enemy;
public override void OnAwake() => _enemy = GetComponent();
public override TaskStatus OnUpdate()
{
if (_enemy == null) return TaskStatus.Failure;
_enemy.SetAggroTickRate(true);
return TaskStatus.Success;
}
}
}
#endif