using UnityEditor; using UnityEngine; namespace PathBerserker2d { internal class PBWorldDrawer { [DrawGizmo(GizmoType.Selected | GizmoType.NonSelected | GizmoType.Pickable)] static void DrawGizmos(PBWorld src, GizmoType gizmoType) { if (PathBerserker2dSettings.DrawGraphWhilePlaying && PBWorld.NavGraph != null) { NavGraphDrawer.Draw(PBWorld.NavGraph); } } } }