Commit Graph

10 Commits

Author SHA1 Message Date
fe4fd60083 地图系统 2026-06-05 18:41:33 +08:00
d27ae9407d feat: Enhance Physics Perception System with new detection modes and performance optimizations
- Updated PhysicsPerceptionSystem to support seven detection modes: RangeCircle, BatchLOS, FanCast, BoxCast, Sight, RayCast, and TriggerZone.
- Improved documentation for each detection mode, including performance optimization strategies.
- Introduced PerceptionTriggerProxy for event-driven detection in TriggerZone slots.
- Added SightBatchSystem to manage Sight slots efficiently, reducing CPU spikes during high enemy counts.
- Updated SensorSlotNames to reflect new detection modes and their purposes.
- Enhanced internal logic for detecting targets and managing detection events.
2026-06-02 23:18:20 +08:00
e879efaa89 Add InputDeviceIconSetSO configuration guide and related documentation
- Created a new markdown file detailing the configuration of InputDeviceIconSetSO.
- Included sections on system architecture, field explanations, image specifications, and complete workflow from setup to runtime.
- Documented the automatic device recognition logic and provided troubleshooting for common issues.
- Added references to relevant files and scripts for easier navigation.
2026-05-23 00:10:23 +08:00
b7baf7ad6a Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
2026-05-22 22:03:32 +08:00
285ac46e31 优化 DiHun 武器和角色表单的属性,更新击打盒 ID 和颜色设置 2026-05-22 07:07:10 +08:00
534de11e5d Refactor ability types and update tags
- Updated AbilityTypeDrawer to replace "Dive" with "DownDash" in the movement abilities section.
- Modified GMToolWindow to reflect the change from "Dive" to "DownDash" in the ability list.
- Changed AbilityType enum to rename "Dive" to "DownDash" with updated description.
- Adjusted AllMovement mask in AbilityType to include "DownDash" instead of "Dive".
- Corrected tag from "OneWayPlatforms" to "OneWayPlatform" in TagManager settings.
2026-05-21 22:37:38 +08:00
27c0d200c9 Refactor and clean up game assets and editor modules
- Deleted unused weapon and enemy stat assets to streamline project.
- Updated player form assets to reference new default weapon IDs.
- Enhanced DataHub editor UI for better usability, including improved tab management and detail views.
- Removed icon references in various editor modules to simplify the interface.
- Added new boss skill assets and corresponding metadata for future development.
- Created new folders and metadata for organizing boss-related assets, skills, and stats.
- Implemented a new skill asset with updated properties for better gameplay mechanics.
2026-05-21 07:59:01 +08:00
bb3afd130f feat: Add SkillModule and WeaponModule for managing skills and weapons
- Implemented SkillModule to manage FormSkillSO assets with a detailed UI for editing and displaying skill properties.
- Implemented WeaponModule to manage WeaponSO assets with a detailed UI for editing and displaying weapon properties.
- Created AssetOperations class for centralized CRUD operations on ScriptableObject assets, including create, rename, delete, and clone functionalities.
- Added DetailHeader for displaying and renaming asset names in the UI.
- Introduced SoListPane for a reusable ScriptableObject list panel with search functionality and context menus.
- Added meta files for all new scripts to ensure proper asset management in Unity.
2026-05-21 07:09:53 +08:00
2dcb7a961a 角色能力,存档 2026-05-19 11:50:21 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00