yangyu
eec8d4d453
no message
2026-05-27 16:33:15 +08:00
yangyu
10ca83ce86
Merge branch 'master' of https://git.joywaygames.cn/basegames/zeling_v2
2026-05-26 16:14:20 +08:00
yangyu
bc1061524e
no message
2026-05-26 16:14:16 +08:00
joywayer and Copilot
6eaa83dc71
feat: Round 48 narrative systems improvements
...
- QuestSO: Add ValidateBranchCycles() DFS detection for branches[].nextQuest loop
- QuestSO: Mark three legacy prerequisite fields with v2.0 removal warning in Tooltip
- IQuestManager: Add QuestLockReason enum + QuestLockInfo struct (strongly-typed lock info)
- IQuestManager: Add GetQuestLockInfo() method to interface; GetQuestLockReason() now delegates to it
- IQuestEventSource: Add OnQuestStateChanged(questId, oldState, newState) unified event
- QuestManager: Implement GetQuestLockInfo(); fire OnQuestStateChanged on all state transitions
- DialogueManager: Add one-frame yield in HandleChoices before ShowChoices (skip-debounce fix)
- DialogueManager: Increment _playbackId in ForceEnd() to invalidate residual choice callbacks
- DialogueSequenceSO: Add UNITY_EDITOR debug log in TryGetActiveVariant on variant match
- WorldStateRegistry: Add OnBatchStateChanged event + BatchMark() batch-write API
- DialogueModule: List badge shows warning indicator for unconditional-shadowing variants
- DialogueModule: BuildVariantsCard shows logic mode (AND/OR) alongside flag conditions
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-25 00:05:15 +08:00
yangyu
0c3818497a
no message
2026-05-22 15:07:43 +08:00
joywayer
7461d181fe
FengXianMountain
2026-05-22 13:38:41 +08:00
yangyu
430919f07b
Merge branch 'master' of https://git.joywaygames.cn/basegames/zeling_v2
...
# Conflicts:
# Assets/_Game/Scenes/Persistent.unity
2026-05-22 13:26:06 +08:00
yangyu
d689bb9887
no message
2026-05-22 13:25:40 +08:00
joywayer
68d4c699ae
修复内容:
...
PlayerMovement:新增 _facingLocked 字段 + LockFacing(bool) 方法;UpdateFacing() 锁定时直接返回
WallSlideState:OnStateEnter 调用 LockFacing(true) + FlipFacing(_wallDir);OnStateExit 调用 LockFacing(false) 解锁
WallJumpState:OnStateEnter 保险性再调一次 LockFacing(false);WallJumpAway/Toward 同步写入 _inputVelocityX,确保解锁后 UpdateFacing 朝向正确(背墙跳 = 离墙方向,对墙跳 = 朝墙方向)
2026-05-22 10:48:52 +08:00
joywayer
534de11e5d
Refactor ability types and update tags
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- Updated AbilityTypeDrawer to replace "Dive" with "DownDash" in the movement abilities section.
- Modified GMToolWindow to reflect the change from "Dive" to "DownDash" in the ability list.
- Changed AbilityType enum to rename "Dive" to "DownDash" with updated description.
- Adjusted AllMovement mask in AbilityType to include "DownDash" instead of "Dive".
- Corrected tag from "OneWayPlatforms" to "OneWayPlatform" in TagManager settings.
2026-05-21 22:37:38 +08:00
joywayer
94113a9c1b
修改优化layer
2026-05-21 11:25:39 +08:00
joywayer
d09bc95c3f
Refactor event channels and update layer specifications
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- Removed StatusEffectEventChannelSO and its associated meta file.
- Updated CreateEventChannelAssets to handle new shield-related events.
- Added CharmModule for managing charm assets in the DataHub.
- Introduced CharmEventChannelSO for charm equipped/unequipped events.
- Changed layer references from "Ground" to "Platform" in various scripts.
- Updated documentation to reflect changes in layer specifications.
- Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
2026-05-21 11:08:14 +08:00
joywayer
280c7b22f5
PlacePlayer
2026-05-21 09:36:09 +08:00
joywayer
bb3afd130f
feat: Add SkillModule and WeaponModule for managing skills and weapons
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- Implemented SkillModule to manage FormSkillSO assets with a detailed UI for editing and displaying skill properties.
- Implemented WeaponModule to manage WeaponSO assets with a detailed UI for editing and displaying weapon properties.
- Created AssetOperations class for centralized CRUD operations on ScriptableObject assets, including create, rename, delete, and clone functionalities.
- Added DetailHeader for displaying and renaming asset names in the UI.
- Introduced SoListPane for a reusable ScriptableObject list panel with search functionality and context menus.
- Added meta files for all new scripts to ensure proper asset management in Unity.
2026-05-21 07:09:53 +08:00
joywayer and Copilot
b5c852f5e4
docs: audit and fix standards docs inconsistencies (v1.2)
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AssetFolderSpec.md:
- §8.1: Enemies_{Region} → Enemies (match AddressableRules.cs single group)
- §8.4: fix old menu paths (Tools/Verification → Addressables)
- §10.3: fix Skill SO path (Data/Player/Skills → Data/Progression/Skills)
- §10.4: Charm workflow — remove 'bypass editor tools' recommendation
- §3.2: add SPL_ prefix for SpellSO
- Bump to v1.2
AddressablesLabelSpec.md:
- §6 step 7: fix old Verification menu path
- §7.2/7.3/7.4: unify menu notation (→ to /) and fix old Tools/Verification paths
- Bump to v1.2
AddressKeys.cs:
- Remove duplicate <summary> XML doc comment in Labels class
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-20 13:32:26 +08:00
joywayer and Copilot
c88d2d0549
feat: Addressables rules/sync tools, UI fixes, AddressKeys update
...
- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-20 11:10:31 +08:00
joywayer
d0a1112737
调整TagManager,重新导入素材
2026-05-19 19:59:52 +08:00
joywayer
ccdfc1a1b5
优化linkedoor默认参数
2026-05-19 18:03:25 +08:00
joywayer
83bc595fcc
优化编辑器显示
2026-05-19 16:18:45 +08:00
joywayer
3f10aa07ae
复制凤仙山场景
2026-05-19 16:06:22 +08:00
joywayer
aac24d825f
调整linkdoor
2026-05-19 16:04:40 +08:00
joywayer
0559d2cd36
linkdoor
2026-05-19 15:30:27 +08:00
joywayer
2dcb7a961a
角色能力,存档
2026-05-19 11:50:21 +08:00
joywayer
d25f237e76
摄像机区域的优化
2026-05-17 07:56:12 +08:00
joywayer
f264329751
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00