- Validate fixes from Round 6 and identify new issues
- Document findings including UX defects, editor integration flaws, and code quality concerns
- Propose solutions and prioritize issues based on severity
- Evaluate against standards of mature 2D Metroidvania games
- Summarized the evolution of scores across five review rounds
- Detailed the status of each evaluation dimension post-fixes
- Highlighted remaining issues and recommended future work for further enhancements
- Compared current system against industry benchmarks
- Implemented EnemyRespawner to manage enemy spawning and respawning within rooms.
- Added IRoomLifecycle interface for room activation and dormancy handling.
- Created supporting classes and metadata for enemy perception and threat assessment.
- Established streaming system components for room state management and transitions.
- Added necessary metadata files for new scripts to ensure proper integration with Unity.