yangyu
|
d689bb9887
|
no message
|
2026-05-22 13:25:40 +08:00 |
|
|
|
923d764435
|
优化编辑器显示
|
2026-05-19 16:21:27 +08:00 |
|
|
|
83bc595fcc
|
优化编辑器显示
|
2026-05-19 16:18:45 +08:00 |
|
|
|
3f10aa07ae
|
复制凤仙山场景
|
2026-05-19 16:06:22 +08:00 |
|
|
|
aac24d825f
|
调整linkdoor
|
2026-05-19 16:04:40 +08:00 |
|
|
|
0559d2cd36
|
linkdoor
|
2026-05-19 15:30:27 +08:00 |
|
|
|
ee0f659c97
|
feat: 添加场景过渡类型支持,优化场景加载逻辑
|
2026-05-19 15:18:13 +08:00 |
|
|
|
be96b326de
|
不在触发区域时的相机逻辑
|
2026-05-19 14:30:26 +08:00 |
|
|
|
750baeb219
|
转身
|
2026-05-19 13:54:52 +08:00 |
|
|
|
15df36659a
|
抓墙
|
2026-05-19 13:38:39 +08:00 |
|
|
|
f1fc356d99
|
Merge branch 'agents/wall-jump-logic-optimization'
# Conflicts:
# Assets/_Game/Scripts/Player/PlayerMovement.cs
# Assets/_Game/Scripts/Player/States/IdleState.cs
# Assets/_Game/Scripts/Player/States/RunState.cs
# Assets/_Game/Scripts/Player/States/WallJumpState.cs
# Assets/_Game/Scripts/Player/States/WallSlideState.cs
|
2026-05-19 13:03:04 +08:00 |
|
|
|
2a6a0b1861
|
feat: 实现抓墙高度记忆、背墙跳/对墙跳、蹬墙后自动抓墙
- PlayerController: 添加 wallGrabY/wallGrabDir/isPostWallJump 字段及 API
- WallSlideState: 高度限制(超限强制下滑不可蹬跳)+ 静止悬挂 + 反向键释放
- WallJumpState: 区分背墙跳(WallJumpAwayForce)/对墙跳(WallJumpBackForce)
蹬墙后标记 PostWallJump 允许空中自动抓墙;恢复空中冲刺次数
- FallState/JumpState: 新增抓墙入口(朝向按键 OR PostWallJump 自动抓墙)
- PlayerMovement.WallJump: 增加 jumpAway 参数区分两种跳跃力
- IdleState/RunState: 落地时重置抓墙记录和蹬墙跳标记
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
|
2026-05-19 12:12:24 +08:00 |
|
|
|
2dcb7a961a
|
角色能力,存档
|
2026-05-19 11:50:21 +08:00 |
|
|
|
d25f237e76
|
摄像机区域的优化
|
2026-05-17 07:56:12 +08:00 |
|
|
|
f264329751
|
摄像机区域的架构改动
|
2026-05-15 14:47:24 +08:00 |
|