d38505fd31
添加翻转视觉朝向的方法以支持蹬墙跳时的即时转向,并在切换到 WallSlideState 时确保正确刷新抓墙高度
2026-05-21 20:57:03 +08:00
cb68ad6a2f
优化玩家物理移动逻辑,启用连续碰撞检测以防止角色穿墙,并调整平台速度叠加规则以提升物理交互效果
2026-05-21 20:49:50 +08:00
8ccfa22a0e
优化移动平台与玩家的交互逻辑,采用速度双缓冲方案以提升运动平滑度和代码清晰度
2026-05-21 19:27:36 +08:00
39483c4460
优化移动平台与乘客的速度处理逻辑,改用位移累积方案以提升运动平滑度和代码清晰度
2026-05-21 19:08:18 +08:00
c7c8171b8a
优化移动平台与乘客的速度继承逻辑,改用双缓冲方案以提升平滑度和兼容性
2026-05-21 18:59:22 +08:00
247a218182
实现移动平台乘客接口,优化乘客跟随逻辑
2026-05-21 17:09:06 +08:00
fcd3e2dcdd
PlayerMovementConfigSO.cs
...
新增 WallHangSpeed = 1f:正常抓墙(低于等于 wallGrabY,可蹬墙跳区间)的缓慢下滑速度
WallSlideSpeed 语义调整为:受限模式(高于 wallGrabY)的较快下滑速度
PlayerMovement.cs
ApplyWallSlide() 改为 ApplyWallSlide(float speed),由调用方传入对应速度
WallSlideState.cs
OnStateFixedUpdate:正常模式用 WallHangSpeed,受限模式用 WallSlideSpeed(两档清晰分离)
恢复反方向键脱离:脱离时同样调用 StartWallCoyote,wall coyote 窗口内仍能触发蹬墙跳
更新类头注释完整描述脱离方式和下滑速度档位Two wall slide improvements:
2026-05-21 15:58:46 +08:00
67e2d3a8ff
单向平台
2026-05-21 11:44:01 +08:00
d09bc95c3f
Refactor event channels and update layer specifications
...
- Removed StatusEffectEventChannelSO and its associated meta file.
- Updated CreateEventChannelAssets to handle new shield-related events.
- Added CharmModule for managing charm assets in the DataHub.
- Introduced CharmEventChannelSO for charm equipped/unequipped events.
- Changed layer references from "Ground" to "Platform" in various scripts.
- Updated documentation to reflect changes in layer specifications.
- Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
2026-05-21 11:08:14 +08:00
bc7063fb95
feat: 优化存档管理,添加异步加载槽位摘要功能,减少主菜单等待时间
2026-05-20 18:18:30 +08:00
c50f8a6cf7
存档完善和修复
2026-05-20 15:45:11 +08:00
8ae2de5bcb
存档完善和修复
2026-05-20 15:26:51 +08:00
ec633d9b79
存档完善和修复
2026-05-20 15:10:35 +08:00
aac24d825f
调整linkdoor
2026-05-19 16:04:40 +08:00
750baeb219
转身
2026-05-19 13:54:52 +08:00
15df36659a
抓墙
2026-05-19 13:38:39 +08:00
f1fc356d99
Merge branch 'agents/wall-jump-logic-optimization'
...
# Conflicts:
# Assets/_Game/Scripts/Player/PlayerMovement.cs
# Assets/_Game/Scripts/Player/States/IdleState.cs
# Assets/_Game/Scripts/Player/States/RunState.cs
# Assets/_Game/Scripts/Player/States/WallJumpState.cs
# Assets/_Game/Scripts/Player/States/WallSlideState.cs
2026-05-19 13:03:04 +08:00
2a6a0b1861
feat: 实现抓墙高度记忆、背墙跳/对墙跳、蹬墙后自动抓墙
...
- PlayerController: 添加 wallGrabY/wallGrabDir/isPostWallJump 字段及 API
- WallSlideState: 高度限制(超限强制下滑不可蹬跳)+ 静止悬挂 + 反向键释放
- WallJumpState: 区分背墙跳(WallJumpAwayForce)/对墙跳(WallJumpBackForce)
蹬墙后标记 PostWallJump 允许空中自动抓墙;恢复空中冲刺次数
- FallState/JumpState: 新增抓墙入口(朝向按键 OR PostWallJump 自动抓墙)
- PlayerMovement.WallJump: 增加 jumpAway 参数区分两种跳跃力
- IdleState/RunState: 落地时重置抓墙记录和蹬墙跳标记
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-19 12:12:24 +08:00
2dcb7a961a
角色能力,存档
2026-05-19 11:50:21 +08:00
d25f237e76
摄像机区域的优化
2026-05-17 07:56:12 +08:00
f264329751
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00