Commit Graph

5 Commits

Author SHA1 Message Date
47bdc67cdf feat: Implement DownDash ability and related systems
- Added DownDash ability with cooldown and speed configuration.
- Introduced DownDashState to handle down dashing mechanics, including gravity manipulation and animation playback.
- Updated PlayerMovement to support DownDash functionality.
- Enhanced PlayerStats to manage spring charge consumption and healing.
- Modified PlayerCombat and WeaponHitBoxInstance to support new hit confirmation events.
- Updated AbilityType to include new form types for character abilities.
- Improved Gizmos for better visualization of enemy detection and attack ranges.
- Added feedback systems for form switching in PlayerFeedback and IFeedbackPlayer.
- Refactored combat and movement states to accommodate new abilities and ensure smooth transitions.
2026-05-22 00:09:50 +08:00
fcd3e2dcdd PlayerMovementConfigSO.cs
新增 WallHangSpeed = 1f:正常抓墙(低于等于 wallGrabY,可蹬墙跳区间)的缓慢下滑速度
WallSlideSpeed 语义调整为:受限模式(高于 wallGrabY)的较快下滑速度
PlayerMovement.cs

ApplyWallSlide() 改为 ApplyWallSlide(float speed),由调用方传入对应速度
WallSlideState.cs

OnStateFixedUpdate:正常模式用 WallHangSpeed,受限模式用 WallSlideSpeed(两档清晰分离)
恢复反方向键脱离:脱离时同样调用 StartWallCoyote,wall coyote 窗口内仍能触发蹬墙跳
更新类头注释完整描述脱离方式和下滑速度档位Two wall slide improvements:
2026-05-21 15:58:46 +08:00
2dcb7a961a 角色能力,存档 2026-05-19 11:50:21 +08:00
d25f237e76 摄像机区域的优化 2026-05-17 07:56:12 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00