- Updated PhysicsPerceptionSystem to support seven detection modes: RangeCircle, BatchLOS, FanCast, BoxCast, Sight, RayCast, and TriggerZone.
- Improved documentation for each detection mode, including performance optimization strategies.
- Introduced PerceptionTriggerProxy for event-driven detection in TriggerZone slots.
- Added SightBatchSystem to manage Sight slots efficiently, reducing CPU spikes during high enemy counts.
- Updated SensorSlotNames to reflect new detection modes and their purposes.
- Enhanced internal logic for detecting targets and managing detection events.
- Add RoomStreamingManager to manage room loading and unloading based on player proximity.
- Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system.
- Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms.
- Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations.
- Implement RoomNode and RoomEdge classes to structure room data and connections.