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67e2d3a8ff
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单向平台
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2026-05-21 11:44:01 +08:00 |
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15df36659a
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抓墙
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2026-05-19 13:38:39 +08:00 |
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f1fc356d99
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Merge branch 'agents/wall-jump-logic-optimization'
# Conflicts:
# Assets/_Game/Scripts/Player/PlayerMovement.cs
# Assets/_Game/Scripts/Player/States/IdleState.cs
# Assets/_Game/Scripts/Player/States/RunState.cs
# Assets/_Game/Scripts/Player/States/WallJumpState.cs
# Assets/_Game/Scripts/Player/States/WallSlideState.cs
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2026-05-19 13:03:04 +08:00 |
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2a6a0b1861
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feat: 实现抓墙高度记忆、背墙跳/对墙跳、蹬墙后自动抓墙
- PlayerController: 添加 wallGrabY/wallGrabDir/isPostWallJump 字段及 API
- WallSlideState: 高度限制(超限强制下滑不可蹬跳)+ 静止悬挂 + 反向键释放
- WallJumpState: 区分背墙跳(WallJumpAwayForce)/对墙跳(WallJumpBackForce)
蹬墙后标记 PostWallJump 允许空中自动抓墙;恢复空中冲刺次数
- FallState/JumpState: 新增抓墙入口(朝向按键 OR PostWallJump 自动抓墙)
- PlayerMovement.WallJump: 增加 jumpAway 参数区分两种跳跃力
- IdleState/RunState: 落地时重置抓墙记录和蹬墙跳标记
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-19 12:12:24 +08:00 |
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2dcb7a961a
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角色能力,存档
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2026-05-19 11:50:21 +08:00 |
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f264329751
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摄像机区域的架构改动
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2026-05-15 14:47:24 +08:00 |
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