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bc7063fb95
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feat: 优化存档管理,添加异步加载槽位摘要功能,减少主菜单等待时间
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2026-05-20 18:18:30 +08:00 |
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e50cf57321
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feat: 增强存档管理,优化异步存档逻辑,添加错误处理机制
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2026-05-20 16:52:22 +08:00 |
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04aec4cc8e
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feat: 优化存档管理,增强链状态获取逻辑,添加 ISaveable 接口支持
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2026-05-20 16:37:32 +08:00 |
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acb36d750f
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feat: 更新存档管理,添加异步存档槽管理功能,优化存档验证逻辑
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2026-05-20 16:18:35 +08:00 |
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8c66640a6d
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feat: 增强存档管理和成就系统,添加事件通知以支持凹槽成就的动态更新
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2026-05-20 16:03:10 +08:00 |
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c50f8a6cf7
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存档完善和修复
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2026-05-20 15:45:11 +08:00 |
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8ae2de5bcb
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存档完善和修复
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2026-05-20 15:26:51 +08:00 |
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ec633d9b79
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存档完善和修复
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2026-05-20 15:10:35 +08:00 |
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b5c852f5e4
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docs: audit and fix standards docs inconsistencies (v1.2)
AssetFolderSpec.md:
- §8.1: Enemies_{Region} → Enemies (match AddressableRules.cs single group)
- §8.4: fix old menu paths (Tools/Verification → Addressables)
- §10.3: fix Skill SO path (Data/Player/Skills → Data/Progression/Skills)
- §10.4: Charm workflow — remove 'bypass editor tools' recommendation
- §3.2: add SPL_ prefix for SpellSO
- Bump to v1.2
AddressablesLabelSpec.md:
- §6 step 7: fix old Verification menu path
- §7.2/7.3/7.4: unify menu notation (→ to /) and fix old Tools/Verification paths
- Bump to v1.2
AddressKeys.cs:
- Remove duplicate <summary> XML doc comment in Labels class
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-20 13:32:26 +08:00 |
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c88d2d0549
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feat: Addressables rules/sync tools, UI fixes, AddressKeys update
- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-20 11:10:31 +08:00 |
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5fd981f5b9
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完整启动流程
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2026-05-19 23:20:44 +08:00 |
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ee0f659c97
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feat: 添加场景过渡类型支持,优化场景加载逻辑
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2026-05-19 15:18:13 +08:00 |
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2dcb7a961a
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角色能力,存档
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2026-05-19 11:50:21 +08:00 |
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d25f237e76
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摄像机区域的优化
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2026-05-17 07:56:12 +08:00 |
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f264329751
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摄像机区域的架构改动
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2026-05-15 14:47:24 +08:00 |
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