b7baf7ad6a
Add WeaponFeedback component and AddressableManagerWindow meta file
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- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
2026-05-22 22:03:32 +08:00
68d4c699ae
修复内容:
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PlayerMovement:新增 _facingLocked 字段 + LockFacing(bool) 方法;UpdateFacing() 锁定时直接返回
WallSlideState:OnStateEnter 调用 LockFacing(true) + FlipFacing(_wallDir);OnStateExit 调用 LockFacing(false) 解锁
WallJumpState:OnStateEnter 保险性再调一次 LockFacing(false);WallJumpAway/Toward 同步写入 _inputVelocityX,确保解锁后 UpdateFacing 朝向正确(背墙跳 = 离墙方向,对墙跳 = 朝墙方向)
2026-05-22 10:48:52 +08:00
acc5471c47
优化移动平台的乘客接触逻辑,添加物理碰撞体以判断乘客接触方向,并实现零摩擦材质以防止角色被侧面托住
2026-05-21 20:31:24 +08:00
c7c8171b8a
优化移动平台与乘客的速度继承逻辑,改用双缓冲方案以提升平滑度和兼容性
2026-05-21 18:59:22 +08:00
247a218182
实现移动平台乘客接口,优化乘客跟随逻辑
2026-05-21 17:09:06 +08:00
67e2d3a8ff
单向平台
2026-05-21 11:44:01 +08:00
e50cf57321
feat: 增强存档管理,优化异步存档逻辑,添加错误处理机制
2026-05-20 16:52:22 +08:00
04aec4cc8e
feat: 优化存档管理,增强链状态获取逻辑,添加 ISaveable 接口支持
2026-05-20 16:37:32 +08:00
acb36d750f
feat: 更新存档管理,添加异步存档槽管理功能,优化存档验证逻辑
2026-05-20 16:18:35 +08:00
8ae2de5bcb
存档完善和修复
2026-05-20 15:26:51 +08:00
ec633d9b79
存档完善和修复
2026-05-20 15:10:35 +08:00
ccdfc1a1b5
优化linkedoor默认参数
2026-05-19 18:03:25 +08:00
923d764435
优化编辑器显示
2026-05-19 16:21:27 +08:00
83bc595fcc
优化编辑器显示
2026-05-19 16:18:45 +08:00
aac24d825f
调整linkdoor
2026-05-19 16:04:40 +08:00
0559d2cd36
linkdoor
2026-05-19 15:30:27 +08:00
ee0f659c97
feat: 添加场景过渡类型支持,优化场景加载逻辑
2026-05-19 15:18:13 +08:00
2dcb7a961a
角色能力,存档
2026-05-19 11:50:21 +08:00
d25f237e76
摄像机区域的优化
2026-05-17 07:56:12 +08:00
f264329751
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00