- Removed the InteractPromptWidget from HUD and its references in HUDController.
- Introduced IInteractPromptView interface for world space interaction prompts.
- Implemented WorldInteractPrompt class to manage display of interaction prompts in world space.
- Updated InteractableDetector to handle showing/hiding of world space prompts based on player proximity to interactable objects.
- Created a new prefab for UI_WorldInteractPrompt to facilitate the new interaction prompt system.
- Added RequestTransition method to ISceneService for direct scene transition requests without needing Inspector SO references.
- Updated DoorTransition and RoomTransition to utilize the new RequestTransition method via ServiceLocator.
- Introduced SceneFadeController to manage scene fade effects during transitions, with event channel integration for fade requests.
- Created HUDScaffoldWizard to automate HUD Canvas setup, including various UI elements and event channel bindings.
- Updated assembly definitions to include necessary dependencies for new UI components.
- Added Streaming assets for budget configuration to optimize scene loading and memory management.