Commit Graph
21 Commits
Author SHA1 Message Date
joywayer 894ae99984 test(ai): 补测经 AiStateFragments 的跨模块状态撞名,State() 补引导注释 2026-07-29 12:11:07 +08:00
joywayer 80fdc36762 feat(ai): BrainBuilder.DeclareState——重复声明状态即报错,防模块间同名静默覆盖
State() 仍保持宽松(有则取),用于给已声明的态挂边;DeclareState() 只用于
首次声明行为,重复声明同名状态会抛异常。AiStateFragments 的四个建态原语
(Locomotion/Ability/AbilityOnce/Terminal)改用 DeclareState。同时给
IEngagementModule/IDeathModule/IUnawareModule 补充不变量说明。
2026-07-29 12:01:19 +08:00
joywayer fd238b71f1 refactor(ai): AiSignal 8→1,删除零发送方零消费方的死枚举 2026-07-29 11:14:29 +08:00
joywayer e76d6bc118 feat(ai): BrainBuilder.RequireState——未声明状态挂边时构建期报错 2026-07-29 11:08:23 +08:00
joywayer 297f9d2968 feat(enemy): IEnemyLocomotion 增加 Pursue 寻路逼近原语(RunSpeed) 2026-07-24 12:23:43 +08:00
joywayer 702df35efd feat(enemy): ICombatant 增加 HasEligibleAttack/UseBestAttack + EnemyBase 构建选择器 2026-07-24 12:20:54 +08:00
joywayerandClaude Opus 4.8 1ab0521061 refactor(ai): IAiContext.Mover→Locomotion,删除 IMover
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 12:14:53 +08:00
joywayerandClaude Opus 4.8 0a7312e9bc feat(ai): 新增 IEnemyLocomotion 接口与 LocomotionMode/PatrolStrategy 枚举
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 11:55:41 +08:00
joywayerandClaude Opus 4.8 6c27993e09 feat(ai): 敌人感知↔状态模型——待机/警觉/追击/巡逻 + 可复用感知状态机
感知门面 EnemyBase.InChaseZone(追逐/aggro)/InVisionZone(视野/los,缺省回退aggro),纯查询;
转换逻辑归 AI 层: 新增可复用 PerceptionStateMachine(统一规则,HasAlert/视野缺省自动降级);
规则: 未发现进视野→警觉, 进追逐→追击(委托能力), 追击脱离视野→巡逻(永不回警觉,再进视野再警觉).
EnemyStatsSO.HasAlertState 勾选项; ContactChaseAbility 改纯执行器(退出由AI中断); E001 用可复用件.
PlayMode 验证四态转换全通过.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 15:10:39 +08:00
joywayerandClaude Opus 4.8 4ce798ea6e refactor(ai): E001 AI 重写为纯决策层,符合设计并委托能力模块
依据小怪设计文档重构 E001 状态机 Idle_Disguise→Skill_Start→Skill_Loop→Skill_End→Move_Patrol:
追击移动/接触伤害全部委托 e001_chase(ContactChaseAbility),AI 不再裸 MoveTo。
新增 ISensor.DetectsPlayer(视线OR近身,对齐设计)、IMover.UseChase/PatrolSpeed、
IEnemyActor.SetPhase(AI 声明阶段、EnemyBase 播动画)。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 16:51:47 +08:00
joywayerandClaude Opus 4.8 63e241af92 fix(ai): AiRuntime 自转换设为no-op(根治死亡双发Died再入) + EnemyBase.OnSpawn复位brain.enabled + 测试
Switch 对 target==当前态直接 no-op(不重跑Exit/Enter),循环改为 if(Switch(t))return true;
OnSpawn 复用时恢复被 QuotaManager 裁剪禁用的 brain。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 16:26:28 +08:00
joywayer 683a2d9ffb feat(ai): AiDefinitionRegistry——反射按id提供共享AiGraph(关域重载重置) 2026-07-03 14:55:42 +08:00
joywayer 11e4c9f1ea refactor(ai): 终审收尾——删死字段/事件转换刷新IsSuspended + 局部事件与双实例独立性测试 2026-07-03 14:33:23 +08:00
joywayer d01df7b5f0 feat(ai): AiRuntime 事件转换(push,不受门限制)+trace触发原因+池复用测试 2026-07-03 14:23:28 +08:00
joywayer 5ad26b16e8 perf(ai): AiRuntime 热路径去装箱/弱表一次注册 + 补 OnExit/Entry OnEnter 测试 2026-07-03 14:20:19 +08:00
joywayer cdd1053bec feat(ai): AiRuntime 条件转换+IsControllable让位门+状态计时+trace+Reset 2026-07-03 14:13:36 +08:00
joywayer 0253fd15ca refactor(ai): BrainGraph Task4 审查修复——删死字段/Global空目标校验/AiState只读转换 2026-07-03 14:09:43 +08:00
joywayer 6f9fa8c4b8 feat(ai): BrainGraph AiGraph + BrainBuilder(fluent, 显式标签, 目标校验) 2026-07-03 14:04:51 +08:00
joywayer 3d6cef1f41 feat(ai): BrainGraph Transition/AiState/TransitionRecord 数据结构 2026-07-03 14:00:27 +08:00
joywayer 7281c5cf6e feat(ai): BrainGraph 能力接口(ISensor/IMover/ICombatant/IActorVitals)+IAiContext 2026-07-03 13:58:52 +08:00
joywayer db5bd019f8 feat(ai): BrainGraph 核心程序集 + AiSignal + Blackboard(可自省) 2026-07-03 13:56:11 +08:00