joywayer
902afbca1c
修改资源
2026-07-20 10:33:18 +08:00
joywayer
612db1bc98
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docs(ai): 敌人执行层统一 实施计划(P2-P6)
EnemyLocomotion 引入(P2)/AI 改绑意图删协程能力(P3)/删 AiPhase(P4)/
Stats 清理(P5)/巡逻策略 Pace+Waypoints(P6),逐 Task 含代码+EditMode/
PlayMode 验证+提交。P1 已完成。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
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2026-07-10 11:51:14 +08:00
joywayer and Claude Opus 4.8
80864eec6c
docs(ai): BrainGraph 接通敌人阶段(E001+脚手架一键)实现计划
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AiDefinitionRegistry(反射按id取共享图)+EnemyBrainContext(单类适配)+EnemyAiBrain组件
+E001 AiScript+EnemyBase去BT接signal+SceneObjectPlacerTool一键挂载+PlayMode集成验证.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 14:52:22 +08:00
joywayer and Claude Opus 4.8
2339b5cd87
docs(ai): BrainGraph 标签方案改为 C#9 兼容(显式可选字符串)
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Unity 2022.3=C#9,不用 C#10 的 CallerArgumentExpression;When(cond,label)显式可选,
默认回退"cond";spec 示例与 Phase1 计划(Task4/5 测试)同步更新.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 13:51:34 +08:00
joywayer and Claude Opus 4.8
5155368201
docs(ai): BrainGraph 第1阶段(核心运行时)实现计划
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TDD/EditMode 覆盖: 程序集+Blackboard+能力接口+Transition/AiState+AiGraph/BrainBuilder
+AiRuntime(条件/事件转换,IsControllable门,状态计时,trace,池复用重置); 后续4阶段路线图.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 13:42:01 +08:00