joywayer
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297f9d2968
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feat(enemy): IEnemyLocomotion 增加 Pursue 寻路逼近原语(RunSpeed)
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2026-07-24 12:23:43 +08:00 |
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joywayer
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702df35efd
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feat(enemy): ICombatant 增加 HasEligibleAttack/UseBestAttack + EnemyBase 构建选择器
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2026-07-24 12:20:54 +08:00 |
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 joywayerandClaude Opus 4.8
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1ab0521061
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refactor(ai): IAiContext.Mover→Locomotion,删除 IMover
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-10 12:14:53 +08:00 |
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 joywayerandClaude Opus 4.8
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0a7312e9bc
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feat(ai): 新增 IEnemyLocomotion 接口与 LocomotionMode/PatrolStrategy 枚举
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-10 11:55:41 +08:00 |
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 joywayerandClaude Opus 4.8
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6c27993e09
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feat(ai): 敌人感知↔状态模型——待机/警觉/追击/巡逻 + 可复用感知状态机
感知门面 EnemyBase.InChaseZone(追逐/aggro)/InVisionZone(视野/los,缺省回退aggro),纯查询;
转换逻辑归 AI 层: 新增可复用 PerceptionStateMachine(统一规则,HasAlert/视野缺省自动降级);
规则: 未发现进视野→警觉, 进追逐→追击(委托能力), 追击脱离视野→巡逻(永不回警觉,再进视野再警觉).
EnemyStatsSO.HasAlertState 勾选项; ContactChaseAbility 改纯执行器(退出由AI中断); E001 用可复用件.
PlayMode 验证四态转换全通过.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-09 15:10:39 +08:00 |
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 joywayerandClaude Opus 4.8
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4ce798ea6e
|
refactor(ai): E001 AI 重写为纯决策层,符合设计并委托能力模块
依据小怪设计文档重构 E001 状态机 Idle_Disguise→Skill_Start→Skill_Loop→Skill_End→Move_Patrol:
追击移动/接触伤害全部委托 e001_chase(ContactChaseAbility),AI 不再裸 MoveTo。
新增 ISensor.DetectsPlayer(视线OR近身,对齐设计)、IMover.UseChase/PatrolSpeed、
IEnemyActor.SetPhase(AI 声明阶段、EnemyBase 播动画)。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
2026-07-03 16:51:47 +08:00 |
|
 joywayerandClaude Opus 4.8
|
63e241af92
|
fix(ai): AiRuntime 自转换设为no-op(根治死亡双发Died再入) + EnemyBase.OnSpawn复位brain.enabled + 测试
Switch 对 target==当前态直接 no-op(不重跑Exit/Enter),循环改为 if(Switch(t))return true;
OnSpawn 复用时恢复被 QuotaManager 裁剪禁用的 brain。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
2026-07-03 16:26:28 +08:00 |
|
joywayer
|
683a2d9ffb
|
feat(ai): AiDefinitionRegistry——反射按id提供共享AiGraph(关域重载重置)
|
2026-07-03 14:55:42 +08:00 |
|
joywayer
|
11e4c9f1ea
|
refactor(ai): 终审收尾——删死字段/事件转换刷新IsSuspended + 局部事件与双实例独立性测试
|
2026-07-03 14:33:23 +08:00 |
|
joywayer
|
d01df7b5f0
|
feat(ai): AiRuntime 事件转换(push,不受门限制)+trace触发原因+池复用测试
|
2026-07-03 14:23:28 +08:00 |
|
joywayer
|
5ad26b16e8
|
perf(ai): AiRuntime 热路径去装箱/弱表一次注册 + 补 OnExit/Entry OnEnter 测试
|
2026-07-03 14:20:19 +08:00 |
|
joywayer
|
cdd1053bec
|
feat(ai): AiRuntime 条件转换+IsControllable让位门+状态计时+trace+Reset
|
2026-07-03 14:13:36 +08:00 |
|
joywayer
|
0253fd15ca
|
refactor(ai): BrainGraph Task4 审查修复——删死字段/Global空目标校验/AiState只读转换
|
2026-07-03 14:09:43 +08:00 |
|
joywayer
|
6f9fa8c4b8
|
feat(ai): BrainGraph AiGraph + BrainBuilder(fluent, 显式标签, 目标校验)
|
2026-07-03 14:04:51 +08:00 |
|
joywayer
|
3d6cef1f41
|
feat(ai): BrainGraph Transition/AiState/TransitionRecord 数据结构
|
2026-07-03 14:00:27 +08:00 |
|
joywayer
|
7281c5cf6e
|
feat(ai): BrainGraph 能力接口(ISensor/IMover/ICombatant/IActorVitals)+IAiContext
|
2026-07-03 13:58:52 +08:00 |
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joywayer
|
db5bd019f8
|
feat(ai): BrainGraph 核心程序集 + AiSignal + Blackboard(可自省)
|
2026-07-03 13:56:11 +08:00 |
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