f1c0b65737
feat: Enhance Addressable tools with improved scanning and filtering features
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- Updated AddressReferenceGraphWindow to scan for AddressKeys in the _Game directory and added a warning for missing directories.
- Enhanced AddressableBatchTool with new filters for asset types (Prefab, Scene, ScriptableObject, Texture, Audio) and improved UI layout for better usability.
- Introduced automatic application of grouping and labeling rules during registration in AddressableBatchTool.
- Added functionality to quickly scan the _Game folder and improved address building logic.
- Updated AddressableRuleSyncWindow to include handling for custom labels and improved reporting of issues.
- Enhanced AddressableRules with a whitelist for known labels and refined grouping and labeling logic based on asset prefixes.
2026-05-22 13:34:47 +08:00
82ce9ff09a
refactor(editor): reorganize Editor directory and unify menu hierarchy
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File directory changes (mirror Scripts/ module structure):
- AbilityTypeDrawer.cs → Equipment/
- CharacterWizardWindow.cs → Character/
- FormEditorWindow.cs → Player/
- GMToolWindow.cs → Tools/
- SOManagerWindow.cs → Tools/
- Map/MapRoomDataEditor.cs → World/Map/
- Navigation/ (root) → Enemies/Navigation/
- Achievements/ → Progression/
Menu hierarchy changes (BaseGames/ top-level):
- Data/: +Character Wizard (from Tools/), +Boss Skill Sequence (from Tools/)
- Addressables/: +Addressable Batch Tool, +Asset Reference Graph, +Validate Address Keys (from Tools/Verification/)
- Scene/Setup/: +Boot Flow Wizard, +Scaffold *, +Auto-Open Persistent (from Tools/)
- Scene/: +Camera Area Setup (from Camera/), +Bake All NavSurfaces (from Tools/)
- Events/: +Event Bus Monitor, +Event Chain Viewer, +Create/Reimport Event Channels (from Tools/)
- Tools/Validation/: +Validate All SOs, +Apply/Validate Script Order (from Tools/ flat)
- Tools/Maintenance/: +Missing Scripts/*, +Physics2D Layer Matrix/* (from Tools/ flat)
Result: BaseGames/Tools/ reduced from 16 flat items to 4 items + 2 submenus
Docs: update AssetFolderSpec §12 editor tool table with new menu paths
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-20 11:52:17 +08:00
c88d2d0549
feat: Addressables rules/sync tools, UI fixes, AddressKeys update
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- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-20 11:10:31 +08:00