67e2d3a8ff
单向平台
2026-05-21 11:44:01 +08:00
d09bc95c3f
Refactor event channels and update layer specifications
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- Removed StatusEffectEventChannelSO and its associated meta file.
- Updated CreateEventChannelAssets to handle new shield-related events.
- Added CharmModule for managing charm assets in the DataHub.
- Introduced CharmEventChannelSO for charm equipped/unequipped events.
- Changed layer references from "Ground" to "Platform" in various scripts.
- Updated documentation to reflect changes in layer specifications.
- Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
2026-05-21 11:08:14 +08:00
280c7b22f5
PlacePlayer
2026-05-21 09:36:09 +08:00
f096105caf
编辑器扩展优化
2026-05-20 19:55:11 +08:00
d9bda9daa5
feat: 增强场景工具,添加检查点服务和主摄像机音频监听器引用,优化事件处理逻辑
2026-05-20 18:52:57 +08:00
82ce9ff09a
refactor(editor): reorganize Editor directory and unify menu hierarchy
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File directory changes (mirror Scripts/ module structure):
- AbilityTypeDrawer.cs → Equipment/
- CharacterWizardWindow.cs → Character/
- FormEditorWindow.cs → Player/
- GMToolWindow.cs → Tools/
- SOManagerWindow.cs → Tools/
- Map/MapRoomDataEditor.cs → World/Map/
- Navigation/ (root) → Enemies/Navigation/
- Achievements/ → Progression/
Menu hierarchy changes (BaseGames/ top-level):
- Data/: +Character Wizard (from Tools/), +Boss Skill Sequence (from Tools/)
- Addressables/: +Addressable Batch Tool, +Asset Reference Graph, +Validate Address Keys (from Tools/Verification/)
- Scene/Setup/: +Boot Flow Wizard, +Scaffold *, +Auto-Open Persistent (from Tools/)
- Scene/: +Camera Area Setup (from Camera/), +Bake All NavSurfaces (from Tools/)
- Events/: +Event Bus Monitor, +Event Chain Viewer, +Create/Reimport Event Channels (from Tools/)
- Tools/Validation/: +Validate All SOs, +Apply/Validate Script Order (from Tools/ flat)
- Tools/Maintenance/: +Missing Scripts/*, +Physics2D Layer Matrix/* (from Tools/ flat)
Result: BaseGames/Tools/ reduced from 16 flat items to 4 items + 2 submenus
Docs: update AssetFolderSpec §12 editor tool table with new menu paths
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-20 11:52:17 +08:00
c88d2d0549
feat: Addressables rules/sync tools, UI fixes, AddressKeys update
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- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
2026-05-20 11:10:31 +08:00
5fd981f5b9
完整启动流程
2026-05-19 23:20:44 +08:00
aac24d825f
调整linkdoor
2026-05-19 16:04:40 +08:00
0559d2cd36
linkdoor
2026-05-19 15:30:27 +08:00
2dcb7a961a
角色能力,存档
2026-05-19 11:50:21 +08:00
d25f237e76
摄像机区域的优化
2026-05-17 07:56:12 +08:00
f264329751
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00