Commit Graph

12 Commits

Author SHA1 Message Date
5a0f1548ea Refactor code structure for improved readability and maintainability 2026-05-26 13:04:38 +08:00
68d4c699ae 修复内容:
PlayerMovement:新增 _facingLocked 字段 + LockFacing(bool) 方法;UpdateFacing() 锁定时直接返回
WallSlideState:OnStateEnter 调用 LockFacing(true) + FlipFacing(_wallDir);OnStateExit 调用 LockFacing(false) 解锁
WallJumpState:OnStateEnter 保险性再调一次 LockFacing(false);WallJumpAway/Toward 同步写入 _inputVelocityX,确保解锁后 UpdateFacing 朝向正确(背墙跳 = 离墙方向,对墙跳 = 朝墙方向)
2026-05-22 10:48:52 +08:00
247a218182 实现移动平台乘客接口,优化乘客跟随逻辑 2026-05-21 17:09:06 +08:00
67e2d3a8ff 单向平台 2026-05-21 11:44:01 +08:00
d09bc95c3f Refactor event channels and update layer specifications
- Removed StatusEffectEventChannelSO and its associated meta file.
- Updated CreateEventChannelAssets to handle new shield-related events.
- Added CharmModule for managing charm assets in the DataHub.
- Introduced CharmEventChannelSO for charm equipped/unequipped events.
- Changed layer references from "Ground" to "Platform" in various scripts.
- Updated documentation to reflect changes in layer specifications.
- Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
2026-05-21 11:08:14 +08:00
280c7b22f5 PlacePlayer 2026-05-21 09:36:09 +08:00
d9bda9daa5 feat: 增强场景工具,添加检查点服务和主摄像机音频监听器引用,优化事件处理逻辑 2026-05-20 18:52:57 +08:00
aac24d825f 调整linkdoor 2026-05-19 16:04:40 +08:00
0559d2cd36 linkdoor 2026-05-19 15:30:27 +08:00
2dcb7a961a 角色能力,存档 2026-05-19 11:50:21 +08:00
d25f237e76 摄像机区域的优化 2026-05-17 07:56:12 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00