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442d4c9cfc
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docs: improve AssetFolderSpec and AddressablesLabelSpec standards
- AssetFolderSpec.md:
- Add §12 Editor Tools Reference with all creation/scene/Addressables tools
- Expand §10 workflows: add Weapon, Skill, Charm, Player Form, VFX (with editor tool refs)
- Update §10.1 Enemy workflow to reference EnemyDataWindow
- Update §11 forbidden list to include bypassing editor creation tools
- Add §13 TOC entry
- AddressablesLabelSpec.md:
- Bump version to 1.1
- Reference AddressableRules.cs in header
- Add §7 Tooling & Automation (Rule Sync workflow, batch workflow, tool table)
- Update §6 new-label steps to include AddressableRules.cs update step
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-20 11:31:21 +08:00 |
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c88d2d0549
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feat: Addressables rules/sync tools, UI fixes, AddressKeys update
- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-20 11:10:31 +08:00 |
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5fd981f5b9
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完整启动流程
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2026-05-19 23:20:44 +08:00 |
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d0a1112737
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调整TagManager,重新导入素材
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2026-05-19 19:59:52 +08:00 |
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2dcb7a961a
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角色能力,存档
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2026-05-19 11:50:21 +08:00 |
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d25f237e76
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摄像机区域的优化
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2026-05-17 07:56:12 +08:00 |
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f264329751
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摄像机区域的架构改动
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2026-05-15 14:47:24 +08:00 |
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1b37297585
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多轮审查评估
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2026-05-13 09:19:54 +08:00 |
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2b2a74da42
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新增全阶段验收测试文档 AcceptanceTest_All_Phases.md(P0–P4,100 条 TC + 5 条 E2E)
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2026-05-12 17:02:36 +08:00 |
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301691d1a0
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v13 全量评审(终章):修复 TD-19/TD-20 + 编写 v13 评审文档
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2026-05-12 16:54:08 +08:00 |
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984a738478
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v12 全量评审:修复 TD-18(RunState 物理双重施速)+ 编写 v12 评审文档
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2026-05-12 16:45:37 +08:00 |
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1135139bc6
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v11 全量评审:修复 TD-13 至 TD-17
- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player
- TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段)
- TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较
- TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示
影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) /
LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs /
UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs /
DeathScreenController.cs
评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
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2026-05-12 16:34:03 +08:00 |
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9284278578
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v10 全量评审:修复 TD-06 至 TD-12(InputReader 移除资产扫描回退 / EmergencySave 解除 LocalFileStorage 直接依赖 / AccessibilityManager 注册 IAccessibilityService / HUDController HP/SpringIcon SetActive 复用 / MovingPlatform 缓存 WaitForSeconds / RewardSO IRewardTarget 解耦 Quest←Player 依赖 / CrashReporter 频率限制崩溃日志)
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2026-05-12 16:18:46 +08:00 |
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ebbbb7332e
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多轮审查和修复
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2026-05-12 15:34:08 +08:00 |
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f55d2a57c3
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chore: initial commit
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2026-05-08 11:04:00 +08:00 |
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