Commit Graph

8 Commits

Author SHA1 Message Date
7461d181fe FengXianMountain 2026-05-22 13:38:41 +08:00
af82b2b325 修改的文件:
New Transition Asset.asset
SKL_New.asset
ABL_Boss_Chaofeng.asset
WPN_TianHun.asset (4处)
WPN_MingHun.asset (4处)
WPN_DiHun.asset (4处,已有2处是0,修了剩余4处)
说明: _FadeDuration: 0.25 → _FadeDuration: 0,动画切换时不再有融合过渡,适合2D帧动画项目立即切换的需求。Feel/MMTools 的 prefab 中的 _FadeDuration 与 Animancer 无关,未做修改。已将项目 Assets/_Game/ 下所有 Animancer Transition Asset 的 _FadeDuration 从 0.25 改为 0,共修改 6 个文件(17 处)。动画切换将立即生效,不再有融合过渡,符合 2D 帧动画项目的需求。
2026-05-22 11:34:00 +08:00
68d4c699ae 修复内容:
PlayerMovement:新增 _facingLocked 字段 + LockFacing(bool) 方法;UpdateFacing() 锁定时直接返回
WallSlideState:OnStateEnter 调用 LockFacing(true) + FlipFacing(_wallDir);OnStateExit 调用 LockFacing(false) 解锁
WallJumpState:OnStateEnter 保险性再调一次 LockFacing(false);WallJumpAway/Toward 同步写入 _inputVelocityX,确保解锁后 UpdateFacing 朝向正确(背墙跳 = 离墙方向,对墙跳 = 朝墙方向)
2026-05-22 10:48:52 +08:00
285ac46e31 优化 DiHun 武器和角色表单的属性,更新击打盒 ID 和颜色设置 2026-05-22 07:07:10 +08:00
27c0d200c9 Refactor and clean up game assets and editor modules
- Deleted unused weapon and enemy stat assets to streamline project.
- Updated player form assets to reference new default weapon IDs.
- Enhanced DataHub editor UI for better usability, including improved tab management and detail views.
- Removed icon references in various editor modules to simplify the interface.
- Added new boss skill assets and corresponding metadata for future development.
- Created new folders and metadata for organizing boss-related assets, skills, and stats.
- Implemented a new skill asset with updated properties for better gameplay mechanics.
2026-05-21 07:59:01 +08:00
bb3afd130f feat: Add SkillModule and WeaponModule for managing skills and weapons
- Implemented SkillModule to manage FormSkillSO assets with a detailed UI for editing and displaying skill properties.
- Implemented WeaponModule to manage WeaponSO assets with a detailed UI for editing and displaying weapon properties.
- Created AssetOperations class for centralized CRUD operations on ScriptableObject assets, including create, rename, delete, and clone functionalities.
- Added DetailHeader for displaying and renaming asset names in the UI.
- Introduced SoListPane for a reusable ScriptableObject list panel with search functionality and context menus.
- Added meta files for all new scripts to ensure proper asset management in Unity.
2026-05-21 07:09:53 +08:00
2dcb7a961a 角色能力,存档 2026-05-19 11:50:21 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00