Commit Graph

5 Commits

Author SHA1 Message Date
3c812cfb41 UI系统优化 2026-05-25 11:54:37 +08:00
6eaa83dc71 feat: Round 48 narrative systems improvements
- QuestSO: Add ValidateBranchCycles() DFS detection for branches[].nextQuest loop
- QuestSO: Mark three legacy prerequisite fields with v2.0 removal warning in Tooltip
- IQuestManager: Add QuestLockReason enum + QuestLockInfo struct (strongly-typed lock info)
- IQuestManager: Add GetQuestLockInfo() method to interface; GetQuestLockReason() now delegates to it
- IQuestEventSource: Add OnQuestStateChanged(questId, oldState, newState) unified event
- QuestManager: Implement GetQuestLockInfo(); fire OnQuestStateChanged on all state transitions
- DialogueManager: Add one-frame yield in HandleChoices before ShowChoices (skip-debounce fix)
- DialogueManager: Increment _playbackId in ForceEnd() to invalidate residual choice callbacks
- DialogueSequenceSO: Add UNITY_EDITOR debug log in TryGetActiveVariant on variant match
- WorldStateRegistry: Add OnBatchStateChanged event + BatchMark() batch-write API
- DialogueModule: List badge shows warning indicator for unconditional-shadowing variants
- DialogueModule: BuildVariantsCard shows logic mode (AND/OR) alongside flag conditions

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-25 00:05:15 +08:00
7a51c43f04 feat: 删除旧的技能资产 ABL_Boss_New,添加新的技能资产 ABL_Boss_Chaofeng 2026-05-21 08:31:41 +08:00
27c0d200c9 Refactor and clean up game assets and editor modules
- Deleted unused weapon and enemy stat assets to streamline project.
- Updated player form assets to reference new default weapon IDs.
- Enhanced DataHub editor UI for better usability, including improved tab management and detail views.
- Removed icon references in various editor modules to simplify the interface.
- Added new boss skill assets and corresponding metadata for future development.
- Created new folders and metadata for organizing boss-related assets, skills, and stats.
- Implemented a new skill asset with updated properties for better gameplay mechanics.
2026-05-21 07:59:01 +08:00
bb3afd130f feat: Add SkillModule and WeaponModule for managing skills and weapons
- Implemented SkillModule to manage FormSkillSO assets with a detailed UI for editing and displaying skill properties.
- Implemented WeaponModule to manage WeaponSO assets with a detailed UI for editing and displaying weapon properties.
- Created AssetOperations class for centralized CRUD operations on ScriptableObject assets, including create, rename, delete, and clone functionalities.
- Added DetailHeader for displaying and renaming asset names in the UI.
- Introduced SoListPane for a reusable ScriptableObject list panel with search functionality and context menus.
- Added meta files for all new scripts to ensure proper asset management in Unity.
2026-05-21 07:09:53 +08:00