 joywayerandClaude Opus 4.8
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4189a6210b
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perf(editor): 关闭 Domain/Scene Reload 加速进入 Play,并补齐域重载安全
关闭 Domain Reload 后 SO 的 OnEnable/OnDisable 不再于进入/退出 Play 触发、
静态字段不再重置,运行时态会跨 Play 会话残留。补齐重置路径:
- 新增 PlayModeResetHook:编辑器内在"进入 Play 前"统一回调各 SO 的重置,
复刻 Domain Reload 曾提供的干净起点;运行时构建为空实现、零开销。
- 静态态用 RuntimeInitializeOnLoadMethod 重置:
ServiceLocator._services / SettingsManager.SettingsChanged /
EventChainManager.OnChainExecutedInEditor。
- SO 运行时态经 PlayModeResetHook 重置:
BaseEventChannelSO(粘性值+订阅委托) / VoidBaseEventChannelSO /
WorldStateRegistry(状态字典+变更事件) / InputReaderSO。
- InputReaderSO 增加解绑追踪:跨会话重建前先解绑旧输入回调,
避免 InputActionAsset 存活导致同一输入重复绑定、多次触发。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-06-11 14:40:37 +08:00 |
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 joywayerandCopilot
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6eaa83dc71
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feat: Round 48 narrative systems improvements
- QuestSO: Add ValidateBranchCycles() DFS detection for branches[].nextQuest loop
- QuestSO: Mark three legacy prerequisite fields with v2.0 removal warning in Tooltip
- IQuestManager: Add QuestLockReason enum + QuestLockInfo struct (strongly-typed lock info)
- IQuestManager: Add GetQuestLockInfo() method to interface; GetQuestLockReason() now delegates to it
- IQuestEventSource: Add OnQuestStateChanged(questId, oldState, newState) unified event
- QuestManager: Implement GetQuestLockInfo(); fire OnQuestStateChanged on all state transitions
- DialogueManager: Add one-frame yield in HandleChoices before ShowChoices (skip-debounce fix)
- DialogueManager: Increment _playbackId in ForceEnd() to invalidate residual choice callbacks
- DialogueSequenceSO: Add UNITY_EDITOR debug log in TryGetActiveVariant on variant match
- WorldStateRegistry: Add OnBatchStateChanged event + BatchMark() batch-write API
- DialogueModule: List badge shows warning indicator for unconditional-shadowing variants
- DialogueModule: BuildVariantsCard shows logic mode (AND/OR) alongside flag conditions
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-25 00:05:15 +08:00 |
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