Commit Graph

12 Commits

Author SHA1 Message Date
1897658a00 UI系统 2026-06-07 11:49:55 +08:00
d794b83ebe UI系统组件 2026-06-06 09:00:11 +08:00
fe4fd60083 地图系统 2026-06-05 18:41:33 +08:00
06048c966a feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation
- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation.
- Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy.
- Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast.
- Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies.
- Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
2026-06-02 16:10:44 +08:00
yangyu
10ca83ce86 Merge branch 'master' of https://git.joywaygames.cn/basegames/zeling_v2 2026-05-26 16:14:20 +08:00
yangyu
bc1061524e no message 2026-05-26 16:14:16 +08:00
9369f512d1 Merge branch 'master' of ssh://git.joywaygames.cn:2222/basegames/zeling_v2
# Conflicts:
#	Assets/_Game/Scenes/Testings/FengXianMountain.unity   resolved by theirs version
2026-05-23 00:10:51 +08:00
e879efaa89 Add InputDeviceIconSetSO configuration guide and related documentation
- Created a new markdown file detailing the configuration of InputDeviceIconSetSO.
- Included sections on system architecture, field explanations, image specifications, and complete workflow from setup to runtime.
- Documented the automatic device recognition logic and provided troubleshooting for common issues.
- Added references to relevant files and scripts for easier navigation.
2026-05-23 00:10:23 +08:00
yangyu
0c3818497a no message 2026-05-22 15:07:43 +08:00
af82b2b325 修改的文件:
New Transition Asset.asset
SKL_New.asset
ABL_Boss_Chaofeng.asset
WPN_TianHun.asset (4处)
WPN_MingHun.asset (4处)
WPN_DiHun.asset (4处,已有2处是0,修了剩余4处)
说明: _FadeDuration: 0.25 → _FadeDuration: 0,动画切换时不再有融合过渡,适合2D帧动画项目立即切换的需求。Feel/MMTools 的 prefab 中的 _FadeDuration 与 Animancer 无关,未做修改。已将项目 Assets/_Game/ 下所有 Animancer Transition Asset 的 _FadeDuration 从 0.25 改为 0,共修改 6 个文件(17 处)。动画切换将立即生效,不再有融合过渡,符合 2D 帧动画项目的需求。
2026-05-22 11:34:00 +08:00
d0a1112737 调整TagManager,重新导入素材 2026-05-19 19:59:52 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00