Commit Graph

7 Commits

Author SHA1 Message Date
5ad6ed8ae6 feat: Enhance CameraZoneMigrationTool with rectilinear polygon reconstruction and fallback handling
- Implemented a new method for reconstructing rectilinear polygons from trigger points.
- Added a fallback mechanism using nearest neighbor ordering and 2-opt optimization for irregular shapes.
- Updated point sorting to ensure counter-clockwise orientation for polygon colliders.

fix: Suppress validation warnings during batch enemy placement in SceneObjectPlacerTool

- Introduced a static property in EnemyBase to suppress validation warnings during editor object placement.
- Updated SceneObjectPlacerTool to utilize this property when creating enemy game objects.

refactor: Clean up OnValidate method in EnemyBase to respect suppression flag

- Modified OnValidate to check for the suppression flag before logging warnings about missing configurations.
2026-05-26 16:17:24 +08:00
5a0f1548ea Refactor code structure for improved readability and maintainability 2026-05-26 13:04:38 +08:00
520f84999b Add enemy respawner and related components for room lifecycle management
- Implemented EnemyRespawner to manage enemy spawning and respawning within rooms.
- Added IRoomLifecycle interface for room activation and dormancy handling.
- Created supporting classes and metadata for enemy perception and threat assessment.
- Established streaming system components for room state management and transitions.
- Added necessary metadata files for new scripts to ensure proper integration with Unity.
2026-05-23 21:23:09 +08:00
a1b4e629aa feat: Implement Room Streaming System
- Add RoomStreamingManager to manage room loading and unloading based on player proximity.
- Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system.
- Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms.
- Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations.
- Implement RoomNode and RoomEdge classes to structure room data and connections.
2026-05-23 19:10:29 +08:00
b7baf7ad6a Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
2026-05-22 22:03:32 +08:00
47bdc67cdf feat: Implement DownDash ability and related systems
- Added DownDash ability with cooldown and speed configuration.
- Introduced DownDashState to handle down dashing mechanics, including gravity manipulation and animation playback.
- Updated PlayerMovement to support DownDash functionality.
- Enhanced PlayerStats to manage spring charge consumption and healing.
- Modified PlayerCombat and WeaponHitBoxInstance to support new hit confirmation events.
- Updated AbilityType to include new form types for character abilities.
- Improved Gizmos for better visualization of enemy detection and attack ranges.
- Added feedback systems for form switching in PlayerFeedback and IFeedbackPlayer.
- Refactored combat and movement states to accommodate new abilities and ensure smooth transitions.
2026-05-22 00:09:50 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00