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442d4c9cfc
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docs: improve AssetFolderSpec and AddressablesLabelSpec standards
- AssetFolderSpec.md:
- Add §12 Editor Tools Reference with all creation/scene/Addressables tools
- Expand §10 workflows: add Weapon, Skill, Charm, Player Form, VFX (with editor tool refs)
- Update §10.1 Enemy workflow to reference EnemyDataWindow
- Update §11 forbidden list to include bypassing editor creation tools
- Add §13 TOC entry
- AddressablesLabelSpec.md:
- Bump version to 1.1
- Reference AddressableRules.cs in header
- Add §7 Tooling & Automation (Rule Sync workflow, batch workflow, tool table)
- Update §6 new-label steps to include AddressableRules.cs update step
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-20 11:31:21 +08:00 |
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c88d2d0549
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feat: Addressables rules/sync tools, UI fixes, AddressKeys update
- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-20 11:10:31 +08:00 |
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