diff --git a/Assets/_Game/Scripts/UI/SkillTreePanel.cs b/Assets/_Game/Scripts/UI/FormSkillPanel.cs similarity index 97% rename from Assets/_Game/Scripts/UI/SkillTreePanel.cs rename to Assets/_Game/Scripts/UI/FormSkillPanel.cs index e228059..e909c08 100644 --- a/Assets/_Game/Scripts/UI/SkillTreePanel.cs +++ b/Assets/_Game/Scripts/UI/FormSkillPanel.cs @@ -10,8 +10,8 @@ using BaseGames.Localization; namespace BaseGames.UI { /// - /// 技能树面板(架构 10_UIModule §Panel)。 - /// 全屏面板,按形态展示各技能槽的技能资料(名称、描述、消耗、冷却)。 + /// 形态技能一览面板(架构 10_UIModule §Panel)。 + /// 只读面板:按形态展示各技能槽的技能资料(名称、描述、消耗、冷却),不含任何解锁/技能点交互。 /// 支持左右翻页浏览各形态,并高亮当前实际使用的形态。 /// /// Inspector 必填: @@ -22,7 +22,7 @@ namespace BaseGames.UI /// _skillSlots — 3 个 SkillSlotView 引用(Soul / Spirit1 / Spirit2) /// _onFormChanged — IntEventChannelSO,FormController 广播当前形态 index /// - public class SkillTreePanel : MonoBehaviour + public class FormSkillPanel : MonoBehaviour { // ── 子数据结构 ──────────────────────────────────────────────────────── diff --git a/Assets/_Game/Scripts/UI/SkillTreePanel.cs.meta b/Assets/_Game/Scripts/UI/FormSkillPanel.cs.meta similarity index 100% rename from Assets/_Game/Scripts/UI/SkillTreePanel.cs.meta rename to Assets/_Game/Scripts/UI/FormSkillPanel.cs.meta