地图系统
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@@ -32,6 +32,8 @@ namespace BaseGames.UI.MainMenu
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[SerializeField] private CanvasGroup _mainButtonsGroup;
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[SerializeField] private RectTransform _mainButtonsRect; // 用于滑入动画
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[SerializeField] private GameObject _saveSlotPanel;
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[Tooltip("存档槽面板控制器。打开前调用 SetMode 区分新游戏 / 继续语境。")]
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[SerializeField] private BaseGames.UI.Menus.SaveSlotController _saveSlotController;
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[SerializeField] private GameObject _settingsPanel;
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[SerializeField] private GameObject _creditsPanel;
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@@ -157,8 +159,16 @@ namespace BaseGames.UI.MainMenu
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// ── 按钮回调 ─────────────────────────────────────────────────────────
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private void OnNewGameClicked() => SetPanel(_saveSlotPanel, true);
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private void OnContinueClicked() => SetPanel(_saveSlotPanel, true);
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private void OnNewGameClicked()
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{
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_saveSlotController?.SetMode(BaseGames.UI.Menus.SaveSlotPanelMode.NewGame);
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SetPanel(_saveSlotPanel, true);
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}
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private void OnContinueClicked()
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{
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_saveSlotController?.SetMode(BaseGames.UI.Menus.SaveSlotPanelMode.Continue);
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SetPanel(_saveSlotPanel, true);
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}
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private void OnSettingsClicked() => SetPanel(_settingsPanel, true);
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private void OnCreditsClicked() => SetPanel(_creditsPanel, true);
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@@ -168,9 +178,16 @@ namespace BaseGames.UI.MainMenu
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{
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SetPanel(_saveSlotPanel, false);
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// 继续游戏:存档已记录检查点场景时加载该场景并落在存档点出生位;
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// 否则(新游戏 / 存档尚无检查点)加载首关。
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var svc = ServiceLocator.GetOrDefault<ISaveService>();
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string checkpointScene = svc?.LastCheckpointScene;
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bool hasCheckpoint = !string.IsNullOrEmpty(checkpointScene);
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_onSceneLoadRequest?.Raise(new SceneLoadRequest
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{
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SceneName = _firstGameSceneKey,
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SceneName = hasCheckpoint ? checkpointScene : _firstGameSceneKey,
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EntryTransitionId = hasCheckpoint ? svc.LastCheckpointSpawnId : null,
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TransitionType = TransitionType.Scene,
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ShowLoadingScreen = true,
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});
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