地图系统
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@@ -54,8 +54,10 @@ namespace BaseGames.UI.HUD
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private void OnEnable()
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{
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_onHPChanged?.Subscribe(UpdateHP).AddTo(_subs);
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// MaxHP 必须先于 HP 订阅:粘性回放时先 RebuildHPCells 建满格子,再 UpdateHP 设激活数,
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// 否则受伤档(CurrentHP<MaxHP)回放顺序颠倒会导致 UpdateHP 作用于空列表后被全量重建覆盖。
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_onMaxHPChanged?.Subscribe(RebuildHPCells).AddTo(_subs);
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_onHPChanged?.Subscribe(UpdateHP).AddTo(_subs);
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_onSoulPowerChanged?.Subscribe(UpdateSoul).AddTo(_subs);
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_onSpiritPowerChanged?.Subscribe(UpdateSpirit).AddTo(_subs);
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_onLingZhuChanged?.Subscribe(UpdateLingZhu).AddTo(_subs);
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