PlayerMovementConfigSO.cs
新增 WallHangSpeed = 1f:正常抓墙(低于等于 wallGrabY,可蹬墙跳区间)的缓慢下滑速度 WallSlideSpeed 语义调整为:受限模式(高于 wallGrabY)的较快下滑速度 PlayerMovement.cs ApplyWallSlide() 改为 ApplyWallSlide(float speed),由调用方传入对应速度 WallSlideState.cs OnStateFixedUpdate:正常模式用 WallHangSpeed,受限模式用 WallSlideSpeed(两档清晰分离) 恢复反方向键脱离:脱离时同样调用 StartWallCoyote,wall coyote 窗口内仍能触发蹬墙跳 更新类头注释完整描述脱离方式和下滑速度档位Two wall slide improvements:
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@@ -17,8 +17,14 @@ namespace BaseGames.Editor
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/// · PlayerHitBox ↔ EnemyHurtBox → 应碰撞(玩家攻击伤害敌人)
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/// · EnemyHitBox ↔ PlayerHurtBox → 应碰撞(敌人攻击伤害玩家)
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/// · EnemyHitBox ↔ EnemyHurtBox → 应碰撞(敌人可互相伤害,HitBox 运行时排除自身根节点)
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/// · Player ↔ Platform → 应碰撞(玩家站在平台上)
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/// · Enemy ↔ Platform → 应碰撞(敌人站在平台上)
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/// · Player ↔ Platform → 应碰撞(玩家站在实体平台上)
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/// · Player ↔ OneWayPlatform → 应碰撞(玩家站在单向平台上)
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/// · Player ↔ MovingOneWayPlatform → 应碰撞(玩家站在移动单向平台上)
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/// · Player ↔ MidHeightOneWayPlatform → 应碰撞(玩家站在半高单向平台上)
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/// · Enemy ↔ Platform → 应碰撞(敌人站在实体平台上)
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/// · Enemy ↔ OneWayPlatform → 应碰撞(敌人站在单向平台上)
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/// · Enemy ↔ MovingOneWayPlatform → 应碰撞(敌人站在移动单向平台上)
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/// · Enemy ↔ MidHeightOneWayPlatform → 应碰撞(敌人站在半高单向平台上)
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/// · PlayerProjectile ↔ EnemyHurtBox → 应碰撞(玩家投射物伤害敌人)
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/// · PlayerProjectile ↔ PlayerHurtBox → 应忽略(玩家投射物不自伤)
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/// · PlayerProjectile ↔ Platform → 应碰撞(玩家投射物命中地形)
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@@ -41,8 +47,14 @@ namespace BaseGames.Editor
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new("PlayerHitBox", "EnemyHurtBox", true, "玩家攻击伤害敌人"),
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new("EnemyHitBox", "PlayerHurtBox", true, "敌人攻击伤害玩家"),
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new("EnemyHitBox", "EnemyHurtBox", true, "敌人可互相伤害(HitBox 运行时排除自身根节点)"),
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new("Player", "Platform", true, "玩家站在平台上"),
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new("Enemy", "Platform", true, "敌人站在平台上"),
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new("Player", "Platform", true, "玩家站在实体平台上"),
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new("Player", "OneWayPlatform", true, "玩家站在单向平台上(PlatformEffector2D 控制单向穿透)"),
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new("Player", "MovingOneWayPlatform", true, "玩家站在移动单向平台上"),
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new("Player", "MidHeightOneWayPlatform", true, "玩家站在半高单向平台上"),
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new("Enemy", "Platform", true, "敌人站在实体平台上"),
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new("Enemy", "OneWayPlatform", true, "敌人站在单向平台上"),
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new("Enemy", "MovingOneWayPlatform", true, "敌人站在移动单向平台上"),
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new("Enemy", "MidHeightOneWayPlatform", true, "敌人站在半高单向平台上"),
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new("PlayerProjectile", "EnemyHurtBox", true, "玩家投射物伤害敌人"),
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new("PlayerProjectile", "PlayerHurtBox", false, "玩家投射物不自伤"),
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new("PlayerProjectile", "Platform", true, "玩家投射物命中地形"),
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