feat(enemy): 攻击能力射程 Gizmo(选中可见)+ category==Attack 的 rangeRadius 自检

This commit is contained in:
2026-07-24 12:33:16 +08:00
parent 980fe35ae4
commit f77ab71555
2 changed files with 25 additions and 1 deletions
@@ -1,4 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using BaseGames.Core;
namespace BaseGames.Enemies.Abilities
{
@@ -8,7 +10,7 @@ namespace BaseGames.Enemies.Abilities
/// 由对应 EnemyAbilityBase 子类组件读取并执行。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Enemy Ability", fileName = "EAB_")]
public class EnemyAbilitySO : ScriptableObject
public class EnemyAbilitySO : ScriptableObject, IValidatable
{
[Header("标识")]
[Tooltip("BD 任务通过此 Id 调用能力(如 \"melee_combo\" / \"blink_strike\"")]
@@ -54,5 +56,13 @@ namespace BaseGames.Enemies.Abilities
[Min(0f)] public float rangeRadius = 0f;
[Tooltip("范围圆心相对敌人的偏移(m),X 随朝向翻转")]
public Vector2 rangeOffset = Vector2.zero;
/// <summary>SOValidationRunner 自动扫描调用:校验 Attack 类招式必须配置有效射程。</summary>
public IEnumerable<ValidationResult> Validate()
{
if (category == AbilityCategory.Attack && rangeRadius <= 0f)
yield return ValidationResult.Error(
$"能力 \"{abilityId}\" category=Attack 但 rangeRadius<=0,攻击选择器永远选不中该招式,请补齐 rangeRadius。");
}
}
}