chore: initial commit
This commit is contained in:
23
Packages/com.opsive.shared/Editor/Import/ImportStatus.cs
Normal file
23
Packages/com.opsive.shared/Editor/Import/ImportStatus.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
/// ---------------------------------------------
|
||||
/// Opsive Shared
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
namespace Opsive.Shared.Editor.Import
|
||||
{
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Small ScriptableObject which shows the import window if it has not been shown.
|
||||
/// </summary>
|
||||
public class ImportStatus : ScriptableObject
|
||||
{
|
||||
[Tooltip("Has the Character Controller Update Project Settings window been shown?")]
|
||||
[SerializeField] protected bool m_CharacterProjectSettingsShown;
|
||||
[Tooltip("Has the Behavior Designer Welcome window been shown?")]
|
||||
[SerializeField] protected bool m_BehaviorWindowShown;
|
||||
|
||||
public bool CharacterProjectSettingsShown { get { return m_CharacterProjectSettingsShown; } set { m_CharacterProjectSettingsShown = value; } }
|
||||
public bool BehaviorWindowShown { get { return m_BehaviorWindowShown; } set { m_BehaviorWindowShown = value; } }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user