chore: initial commit
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks
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{
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Composites;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Decorators;
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using Opsive.GraphDesigner.Runtime;
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using Opsive.Shared.Utility;
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using UnityEngine;
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[HideInFilterWindow]
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[Opsive.Shared.Utility.Description("A temporary placeholder node that represents an action node being created from a template. This node will be replaced with the actual action node after Unity has finished compiling the generated script.")]
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public class PlaceholderActionNode : ActionNode, IPlaceholderNode
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{
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[Tooltip("The type name of the target task that will replace this placeholder.")]
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[SerializeField] [HideInInspector] private string m_TargetType;
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public string TargetType { get => m_TargetType; set => m_TargetType = value; }
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}
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[HideInFilterWindow]
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[Opsive.Shared.Utility.Description("A temporary placeholder node that represents a conditional node being created from a template. This node will be replaced with the actual conditional node after Unity has finished compiling the generated script.")]
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public class PlaceholderConditionalNode : ConditionalNode, IPlaceholderNode
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{
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[Tooltip("The type name of the target task that will replace this placeholder.")]
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[SerializeField] [HideInInspector] private string m_TargetType;
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public string TargetType { get => m_TargetType; set => m_TargetType = value; }
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}
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[HideInFilterWindow]
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[Opsive.Shared.Utility.Description("A temporary placeholder task that represents an action task being created from a template. This task will be replaced with the actual action task after Unity has finished compiling the generated script.")]
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public class PlaceholderAction : Action, IPlaceholderNode
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{
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[Tooltip("The type name of the target task that will replace this placeholder.")]
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[SerializeField] [HideInInspector] private string m_TargetType;
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public string TargetType { get => m_TargetType; set => m_TargetType = value; }
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}
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[HideInFilterWindow]
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[Opsive.Shared.Utility.Description("A temporary placeholder node that represents a composite node being created from a template. This node will be replaced with the actual composite node after Unity has finished compiling the generated script.")]
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public class PlaceholderCompositeNode : CompositeNode, IPlaceholderNode
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{
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[Tooltip("The type name of the target task that will replace this placeholder.")]
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[SerializeField] [HideInInspector] private string m_TargetType;
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public string TargetType { get => m_TargetType; set => m_TargetType = value; }
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}
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[HideInFilterWindow]
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[Opsive.Shared.Utility.Description("A temporary placeholder task that represents a conditional task being created from a template. This task will be replaced with the actual conditional task after Unity has finished compiling the generated script.")]
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public class PlaceholderConditional : Conditional, IPlaceholderNode
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{
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[Tooltip("The type name of the target task that will replace this placeholder.")]
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[SerializeField] [HideInInspector] private string m_TargetType;
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public string TargetType { get => m_TargetType; set => m_TargetType = value; }
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}
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[HideInFilterWindow]
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[Opsive.Shared.Utility.Description("A temporary placeholder node that represents a decorator node being created from a template. This node will be replaced with the actual decorator node after Unity has finished compiling the generated script.")]
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public class PlaceholderDecoratorNode : DecoratorNode, IPlaceholderNode
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{
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[Tooltip("The type name of the target task that will replace this placeholder.")]
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[SerializeField] [HideInInspector] private string m_TargetType;
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public string TargetType { get => m_TargetType; set => m_TargetType = value; }
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}
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}
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#endif
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