chore: initial commit
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.UnityObjects
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Enables or disables the specified MonoBehaviour.")]
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[Shared.Utility.Category("Unity")]
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public class SetEnabled : Action
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{
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[Tooltip("Should the MonoBehaviour be enabled?")]
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[SerializeField] protected SharedVariable<bool> m_Enable;
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[Tooltip("The MonoBehaviour that should be enabled or disabled.")]
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[SerializeField] protected SharedVariable<MonoBehaviour> m_MonoBehaviour;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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if (m_MonoBehaviour.Value == null) {
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return TaskStatus.Failure;
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}
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m_MonoBehaviour.Value.enabled = m_Enable.Value;
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return TaskStatus.Success;
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8f30ae346f704e446942d6cdb1c4adfa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,33 @@
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.UnityObjects
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Set the GameObject value.")]
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[Shared.Utility.Category("Unity")]
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public class SetGameObject : TargetGameObjectAction
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{
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[Tooltip("The variable that should be set.")]
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[RequireShared] [SerializeField] protected SharedVariable<GameObject> m_StoreResult;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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InitializeTarget();
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m_StoreResult.Value = m_ResolvedGameObject;
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return TaskStatus.Success;
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: acfe874544935e64f80eeb34681141c1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,58 @@
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.UnityObjects
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Returns success as soon as the current Animator state ends.")]
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[Shared.Utility.Category("Unity")]
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public class WaitForAnimatorState : TargetGameObjectAction
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{
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[Tooltip("The layer to wait for the state on.")]
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public SharedVariable<int> m_Layer;
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private Animator m_Animator;
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private int m_StateHash;
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/// <summary>
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/// Initializes the default values.
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/// </summary>
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public override void OnAwake()
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{
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base.OnAwake();
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m_Animator = gameObject.GetComponent<Animator>();
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}
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/// <summary>
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/// Caches the Animator state.
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/// </summary>
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public override void OnStart()
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{
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m_StateHash = (m_Animator.IsInTransition(m_Layer.Value) ? m_Animator.GetNextAnimatorStateInfo(m_Layer.Value) : m_Animator.GetCurrentAnimatorStateInfo(m_Layer.Value)).fullPathHash;
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}
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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if (m_Animator.IsInTransition(m_Layer.Value)) {
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return TaskStatus.Running;
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}
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var currentState = m_Animator.GetCurrentAnimatorStateInfo(m_Layer.Value).fullPathHash;
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if (currentState != m_StateHash) {
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return TaskStatus.Success;
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}
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return TaskStatus.Running;
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 7f6c915175357ab449604315406c51bb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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