chore: initial commit
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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/// <summary>
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/// Allows for subtrees to be loaded at runtime into the tree.
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/// </summary>
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[NodeIcon("e0a8f1df788b6274a9a24003859dfa7e")]
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[Opsive.Shared.Utility.Description("Loads the specified subtrees in at runtime.")]
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public class SubtreeReference : ActionNode, ISubtreeReference
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{
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[Tooltip("The subtrees that should be loaded.")]
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[SubtreeListAttribute]
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[SerializeField] protected Subtree[] m_Subtrees;
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[Tooltip("The variables that should override the subtree variables.")]
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[SharedVariableOverridesListAttribute]
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[SerializeField] protected SharedVariableOverride[] m_Variables;
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public virtual Subtree[] Subtrees { get { return m_Subtrees; } }
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/// <summary>
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/// A list of mapped SharedVariables. These variables can override the subtree.
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/// </summary>
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public virtual SharedVariableOverride[] SharedVariableOverrides { get => m_Variables; set => m_Variables = value; }
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/// <summary>
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/// Performs any runtime operations to evaluate the array of subtrees that should be returned.
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/// </summary>
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/// <param name="graphComponent">The component that the node is attached to.</param>
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public virtual void EvaluateSubtrees(IGraphComponent graphComponent) { }
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/// <summary>
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/// If the task exists at runtime then the subtree didn't load. Return failure.
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/// </summary>
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/// <returns>The failure TaskStatus.</returns>
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public override TaskStatus OnUpdate()
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{
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return TaskStatus.Failure;
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}
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}
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}
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#endif
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