chore: initial commit
This commit is contained in:
@@ -0,0 +1,52 @@
|
||||
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2026 Kybernetik //
|
||||
|
||||
using System;
|
||||
|
||||
namespace Animancer.FSM
|
||||
{
|
||||
/// <summary>An <see cref="IState"/> that uses delegates to define its behaviour.</summary>
|
||||
/// <remarks>
|
||||
/// <strong>Documentation:</strong>
|
||||
/// <see href="https://kybernetik.com.au/animancer/docs/manual/fsm/state-types">
|
||||
/// State Types</see>
|
||||
/// </remarks>
|
||||
/// https://kybernetik.com.au/animancer/api/Animancer.FSM/DelegateState
|
||||
///
|
||||
public class DelegateState : IState
|
||||
{
|
||||
/************************************************************************************************************************/
|
||||
|
||||
/// <summary>Determines whether this state can be entered. Null is treated as returning true.</summary>
|
||||
public Func<bool> canEnter;
|
||||
|
||||
/// <summary>[<see cref="IState"/>] Calls <see cref="canEnter"/> to determine whether this state can be entered.</summary>
|
||||
public virtual bool CanEnterState => canEnter == null || canEnter();
|
||||
|
||||
/************************************************************************************************************************/
|
||||
|
||||
/// <summary>Determines whether this state can be exited. Null is treated as returning true.</summary>
|
||||
public Func<bool> canExit;
|
||||
|
||||
/// <summary>[<see cref="IState"/>] Calls <see cref="canExit"/> to determine whether this state can be exited.</summary>
|
||||
public virtual bool CanExitState => canExit == null || canExit();
|
||||
|
||||
/************************************************************************************************************************/
|
||||
|
||||
/// <summary>Called when this state is entered.</summary>
|
||||
public Action onEnter;
|
||||
|
||||
/// <summary>[<see cref="IState"/>] Calls <see cref="onEnter"/> when this state is entered.</summary>
|
||||
public virtual void OnEnterState() => onEnter?.Invoke();
|
||||
|
||||
/************************************************************************************************************************/
|
||||
|
||||
/// <summary>Called when this state is exited.</summary>
|
||||
public Action onExit;
|
||||
|
||||
/// <summary>[<see cref="IState"/>] Calls <see cref="onExit"/> when this state is exited.</summary>
|
||||
public virtual void OnExitState() => onExit?.Invoke();
|
||||
|
||||
/************************************************************************************************************************/
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user