chore: initial commit
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2026 Kybernetik //
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#if UNITY_EDITOR && UNITY_IMGUI
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namespace Animancer.Editor
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{
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/// <inheritdoc/>
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/// https://kybernetik.com.au/animancer/api/Animancer.Editor/PlayableAssetStateDrawer
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[CustomGUI(typeof(PlayableAssetState))]
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public class PlayableAssetStateDrawer : AnimancerStateDrawer<PlayableAssetState>
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{
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override string MainObjectName
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=> "Playable Asset";
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/************************************************************************************************************************/
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}
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}
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#endif
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