chore: initial commit
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2026 Kybernetik //
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace Animancer.Editor.Tools
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{
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/// <summary>[Editor-Only] [Pro-Only]
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/// An <see cref="AnimationModifierTool"/> for changing which
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/// <see cref="Sprite"/>s an <see cref="AnimationClip"/> uses.
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/// </summary>
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/// <remarks>
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/// <strong>Documentation:</strong>
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/// <see href="https://kybernetik.com.au/animancer/docs/manual/tools/remap-sprite-animation">
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/// Remap Sprite Animation</see>
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/// </remarks>
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/// https://kybernetik.com.au/animancer/api/Animancer.Editor.Tools/RemapSpriteAnimationTool
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///
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[Serializable]
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public class RemapSpriteAnimationTool : AnimationModifierTool
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{
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/************************************************************************************************************************/
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[SerializeField] private List<Sprite> _NewSprites;
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[NonSerialized] private List<Sprite> _OldSprites;
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[NonSerialized] private bool _OldSpritesAreDirty;
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[NonSerialized] private ReorderableList _OldSpriteDisplay;
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[NonSerialized] private ReorderableList _NewSpriteDisplay;
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[NonSerialized] private EditorCurveBinding _SpriteBinding;
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[NonSerialized] private ObjectReferenceKeyframe[] _SpriteKeyframes;
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override int DisplayOrder => 4;
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/// <inheritdoc/>
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public override string Name => "Remap Sprite Animation";
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/// <inheritdoc/>
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public override string HelpURL => Strings.DocsURLs.RemapSpriteAnimation;
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/// <inheritdoc/>
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public override string Instructions
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{
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get
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{
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if (Animation == null)
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return "Select the animation you want to remap.";
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if (_OldSprites.Count == 0)
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return "The selected animation does not use Sprites.";
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return "Assign the New Sprites that you want to replace the Old Sprites with then click Save As." +
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" You can Drag and Drop multiple Sprites onto the New Sprites list at the same time.";
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}
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override void OnEnable(int index)
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{
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base.OnEnable(index);
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_NewSprites ??= new();
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if (Animation == null)
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_NewSprites.Clear();
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_OldSprites = new();
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_OldSpriteDisplay = AnimancerToolsWindow.CreateReorderableObjectList(_OldSprites, "Old Sprites");
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_NewSpriteDisplay = AnimancerToolsWindow.CreateReorderableObjectList(_NewSprites, "New Sprites");
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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protected override void OnAnimationChanged()
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{
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base.OnAnimationChanged();
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_OldSpritesAreDirty = true;
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override void DoBodyGUI()
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{
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base.DoBodyGUI();
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GatherOldSprites();
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GUILayout.BeginHorizontal();
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{
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GUILayout.BeginVertical();
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GUI.enabled = false;
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_OldSpriteDisplay.DoLayoutList();
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GUI.enabled = true;
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GUILayout.EndVertical();
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GUILayout.BeginVertical();
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_NewSpriteDisplay.DoLayoutList();
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GUILayout.EndVertical();
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HandleDragAndDropIntoList(GUILayoutUtility.GetLastRect(), _NewSprites, overwrite: true);
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}
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GUILayout.EndHorizontal();
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GUI.enabled = Animation != null;
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GUILayout.BeginHorizontal();
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{
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Reset"))
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{
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AnimancerGUI.Deselect();
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AnimancerToolsWindow.RecordUndo();
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_NewSprites.Clear();
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_OldSpritesAreDirty = true;
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}
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if (GUILayout.Button("Save As"))
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{
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if (SaveAs())
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{
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_OldSpritesAreDirty = true;
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}
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}
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}
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GUILayout.EndHorizontal();
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}
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/************************************************************************************************************************/
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/// <summary>Gathers the <see cref="_OldSprites"/> from the <see cref="AnimationModifierTool.Animation"/>.</summary>
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private void GatherOldSprites()
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{
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if (!_OldSpritesAreDirty)
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return;
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_OldSpritesAreDirty = false;
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_OldSprites.Clear();
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_NewSprites.Clear();
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if (Animation == null)
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return;
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var bindings = AnimationUtility.GetObjectReferenceCurveBindings(Animation);
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for (int iBinding = 0; iBinding < bindings.Length; iBinding++)
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{
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var binding = bindings[iBinding];
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if (binding.type == typeof(SpriteRenderer) && binding.propertyName == "m_Sprite")
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{
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_SpriteBinding = binding;
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_SpriteKeyframes = AnimationUtility.GetObjectReferenceCurve(Animation, binding);
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for (int iKeyframe = 0; iKeyframe < _SpriteKeyframes.Length; iKeyframe++)
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{
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var reference = _SpriteKeyframes[iKeyframe].value as Sprite;
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if (reference != null)
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_OldSprites.Add(reference);
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}
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_NewSprites.AddRange(_OldSprites);
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return;
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}
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}
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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protected override void Modify(AnimationClip animation)
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{
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for (int i = 0; i < _SpriteKeyframes.Length; i++)
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{
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_SpriteKeyframes[i].value = _NewSprites[i];
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}
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AnimationUtility.SetObjectReferenceCurve(animation, _SpriteBinding, _SpriteKeyframes);
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}
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/************************************************************************************************************************/
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}
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}
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#endif
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