chore: initial commit
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14
Assets/Scripts/Player/FormConfigSO.cs
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14
Assets/Scripts/Player/FormConfigSO.cs
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using UnityEngine;
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namespace BaseGames.Player
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{
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/// <summary>
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/// 形态切换配置 ScriptableObject。
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/// Phase 1 骨架 — Phase 2 FormController 实现三形态切换时补充字段。
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/// </summary>
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[CreateAssetMenu(menuName = "Player/FormConfig")]
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public class FormConfigSO : ScriptableObject
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{
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// Phase 2: 填入 Normal / Soul / Spirit 三形态参数
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}
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}
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