chore: initial commit

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2026-05-08 11:04:00 +08:00
commit f55d2a57c3
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using UnityEngine;
namespace BaseGames.Player
{
/// <summary>
/// 形态切换配置 ScriptableObject。
/// Phase 1 骨架 — Phase 2 FormController 实现三形态切换时补充字段。
/// </summary>
[CreateAssetMenu(menuName = "Player/FormConfig")]
public class FormConfigSO : ScriptableObject
{
// Phase 2: 填入 Normal / Soul / Spirit 三形态参数
}
}