chore: initial commit

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2026-05-08 11:04:00 +08:00
commit f55d2a57c3
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#if GRAPH_DESIGNER
using UnityEngine;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Action移向玩家。
/// OnStart 缓存玩家 TransformOnUpdate 每帧更新导航目标。
/// </summary>
public class BD_MoveToPlayer : Action
{
private EnemyBase _enemy;
private Transform _playerTransform;
public override void OnStart()
{
_enemy = GetComponent<EnemyBase>();
var playerGO = GameObject.FindWithTag("Player");
if (playerGO != null) _playerTransform = playerGO.transform;
}
public override TaskStatus OnUpdate()
{
if (_enemy == null) return TaskStatus.Failure;
if (_playerTransform == null) return TaskStatus.Failure;
_enemy.MoveTo(_playerTransform.position);
_enemy.FacePlayer();
return TaskStatus.Running;
}
public override void OnEnd()
{
_enemy?.StopMovement();
}
}
}
#endif