chore: initial commit
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31
Assets/Scripts/Enemies/AI/BD_Attack.cs
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31
Assets/Scripts/Enemies/AI/BD_Attack.cs
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#if GRAPH_DESIGNER
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using BaseGames.Enemies;
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namespace BaseGames.Enemies.AI
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{
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/// <summary>
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/// BD Action:发动攻击。
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/// CanAttack() 检查通过后调用 BeginAttack,立即返回 Success。
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/// </summary>
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public class BD_Attack : Action
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{
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private EnemyBase _enemy;
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public override void OnStart()
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{
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_enemy = GetComponent<EnemyBase>();
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}
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public override TaskStatus OnUpdate()
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{
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if (_enemy == null || !_enemy.CanAttack())
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return TaskStatus.Failure;
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_enemy.BeginAttack(AttackType.Melee);
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return TaskStatus.Success;
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}
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}
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}
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#endif
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